06.02.2013, 17:25
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Have you tried using TogglePlayerControllable to freeze those players with a high ping? Even if you did it for just a second, is that still an issue?
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I don't believe this is possible. Latency is very hard to work around.
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And for doing this I was thinking about a fromula, that calculates the point where the vehicle will be in the next 100ms or so depending on the vehicle's speed. So if the vehicle is approaching directlly to a velocity pickup, the time that he need to travel to that point is calculated and a timer is set so that he does not have any delay when he gets in the area, but I doubt that is the right way to do it.