22.02.2009, 19:26
I know, Im finding it difficult to adjust to not starting with lowercase, or in mid sentence going to upper case.
Ok sorted now i got this
C:\Documents and Settings\Robin\Desktop\Counting.pwn(27) : warning 213: tag mismatch
C:\Documents and Settings\Robin\Desktop\Counting.pwn(34) : warning 217: loose indentation
C:\Documents and Settings\Robin\Desktop\Counting.pwn(35) : warning 217: loose indentation
C:\Documents and Settings\Robin\Desktop\Counting.pwn(3
: warning 217: loose indentation
C:\Documents and Settings\Robin\Desktop\Counting.pwn(45) : warning 213: tag mismatch
C:\Documents and Settings\Robin\Desktop\Counting.pwn(53) : warning 213: tag mismatch
C:\Documents and Settings\Robin\Desktop\Counting.pwn(60) : warning 213: tag mismatch
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
7 Warnings.
with this code
Ok sorted now i got this
C:\Documents and Settings\Robin\Desktop\Counting.pwn(27) : warning 213: tag mismatch
C:\Documents and Settings\Robin\Desktop\Counting.pwn(34) : warning 217: loose indentation
C:\Documents and Settings\Robin\Desktop\Counting.pwn(35) : warning 217: loose indentation
C:\Documents and Settings\Robin\Desktop\Counting.pwn(3

C:\Documents and Settings\Robin\Desktop\Counting.pwn(45) : warning 213: tag mismatch
C:\Documents and Settings\Robin\Desktop\Counting.pwn(53) : warning 213: tag mismatch
C:\Documents and Settings\Robin\Desktop\Counting.pwn(60) : warning 213: tag mismatch
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
7 Warnings.
with this code
Код:
#include <a_samp> #define FILTERSCRIPT #if defined FILTERSCRIPT #define COLOR_MEDIUMSLATEBLUE 0x7B68EEFF forward count2(); forward count1(); forward countgo(); forward stop(); new bool:a; new Float:X, Float:Y, Floats:Z; #else #endif public OnPlayerCommandText(playerid, cmdtext[]) { if(strcmp(cmdtext,"/count",true) == 0) { new pName[30]; new string[256]; if (a == false) { a = true; GetPlayerName(playerid, pName, 30); format(string, 280, "*** %s started to count.", pName); SendClientMessageToAll(COLOR_MEDIUMSLATEBLUE, string); for(new i; i < MAX_PLAYERS; i++) { GameTextForPlayer (i, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~g~-~y~ 3 ~g~-",1000,3); GetPlayerPos(i,X,Y,Z); } SetTimer("count2",1000,0); SetTimer("count1",2000,0); SetTimer("countgo",3000,0); SetTimer("stop",6000,0); } else SendClientMessage(playerid, 0x7B68EEFF, "Your Already Counting!"); return 1; } return 0; } //////////////////////////////////////////////////////////////////////////////// public count2() { for(new i; i < MAX_PLAYERS; i++) { GameTextForPlayer(i,"~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~g~-~y~ 2 ~g~-",1000,3); GetPlayerPos(i,X,Y,Z); } } //////////////////////////////////////////////////////////////////////////////// public count1() { for(new i; i < MAX_PLAYERS; i++) { GameTextForPlayer(i,"~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~g~-~y~ 1 ~g~-",1000,3); GetPlayerPos(i,X,Y,Z); } } //////////////////////////////////////////////////////////////////////////////// public countgo() { for(new i; i < MAX_PLAYERS; i++) { GetPlayerPos(i,X,Y,Z); GameTextForPlayer(i,"~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~g~-~y~]~g~-~g~START~g~-~y~]~g~-",1000,3); } } public stop() { a = false; }