05.02.2013, 09:33
Objects with a large draw distance (more than 300), or objects with custom material changes, don't support fading in/out anymore (it was causing problems). Objects would normally start fading in well before the draw distance was met.
The solution is just to increase the draw distance to a point where your players will never really notice it. Maybe future versions of SA-MP will support the fading again on these objects, if the problems can be resolved.
The solution is just to increase the draw distance to a point where your players will never really notice it. Maybe future versions of SA-MP will support the fading again on these objects, if the problems can be resolved.