Derby Script
#1

Hey guys, i got a little problem.
i'm scripting at the moment on a derby and i can't go on, because when the players are spawning they should spawn at different spots and noone should have the same, but they spawn all exactly at the same place.
My Codes:

/derby:
pawn Код:
if(strcmp(cmdtext, "/derby",true)==0)
    {
    GetPlayerName(playerid, playername, MAX_PLAYER_NAME);
    format(string, sizeof(string), "%s is going to Derby!", playername);
    SendClientMessageToAll(blue,string);
    if(derbytime == 0)
    {
    ShowMenuForPlayer(derbymenu,playerid);
    derbycheck[playerid]++;
    SetPlayerCameraPos(playerid,-2072.1663,-121.7532,35.3296);
    SetPlayerCameraLookAt(playerid,-2072.1663,-121.7532,35.3296);
    TogglePlayerControllable(playerid,0);
    SetTimerEx("DerbyGo",7000,false,"i",playerid);
    }
    return 1;
    }
Menu:
pawn Код:
if (Current == derbymenu)
{
switch(row)
{
case 0:
{
new string[256];
if(derbycheck[playerid] > 0)
{
driveschool[playerid]++;
GetPlayerName(playerid, playername, sizeof(playername));
format(string, sizeof(string), "%s select SF Driveschool", playername);
SendClientMessageToAll(gelb,string);
return 1;
}
}
DerbyGo:
pawn Код:
forward DerbyGo(playerid);
public DerbyGo(playerid)
{
if(derbycheck[playerid] > 0)
{
SpawnPlayer(playerid);
}
}
OnPlayerSpawn:
pawn Код:
if(derbycheck[playerid] > 0)
    {
    if(driveschool[playerid] == 1)
    {
    new vid = CreateVehicle(504,-2058.2822,-107.3824,35.3203,180.00,0,0,60);
    PutPlayerInVehicle(playerid, vid, 0);
    LinkVehicleToInterior(vid, GetPlayerInterior(playerid));
    VehiclesToDestroy[vid] = 1;
    ResetPlayerWeapons(playerid);
    return 1;
    }
    if(driveschool[playerid] == 2)
    {
    new vid = CreateVehicle(504,-2068.8708,-107.0806,35.3225,180.00,0,0,60);
    PutPlayerInVehicle(playerid, vid, 0);
    LinkVehicleToInterior(vid, GetPlayerInterior(playerid));
    VehiclesToDestroy[vid] = 1;
    ResetPlayerWeapons(playerid);
    return 1;
    }
    if(driveschool[playerid] == 3)
    {
    new vid = CreateVehicle(504,-2078.1958,-107.0035,35.3203,180.00,0,0,60);
    PutPlayerInVehicle(playerid, vid, 0);
    LinkVehicleToInterior(vid, GetPlayerInterior(playerid));
    VehiclesToDestroy[vid] = 1;
    ResetPlayerWeapons(playerid);
    return 1;
    }
    }

till now it's like this: if i spawn every player is given the variable driveschool == 1.
i know why, cause every playerid gets ++ (+1).
How can i do it that every player gets one different spot doesn't depending on how much players?
Reply


Messages In This Thread
Derby Script - by Headshot1108 - 22.02.2009, 13:18
Re: derby - by Headshot1108 - 22.02.2009, 23:10
Re: derby - by lavamike - 22.02.2009, 23:48
Re: derby - by Headshot1108 - 22.02.2009, 23:58
Re: derby - by Headshot1108 - 23.02.2009, 09:16
Re: Derby Script - by Headshot1108 - 23.02.2009, 17:20

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