04.02.2013, 22:20
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Последний раз редактировалось MorreJa; 04.02.2013 в 23:24.
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Fail, nгo alterou nada :S
Edit@
Eu editei assim:
Text3Dlabel:
Mas quando a casa estб a venda diz "[SALE] Preзo" depois quando vou a comprar o 3dtext do "[SALE] Preзo" apaga e aparece o "[OWNED BY] Nome do jogador" mas quando volto a vender a casa aparece os 2 3dtxt , o "[OWNED BY] nome jogador" e o "[SALE] Preзo" um em cima do outro, ou seja o 3dtxt do "[OWNED BY] nome jogador" nao apaga no comando /sellhouse :S algem me ajuda? agradeзo mesmo
Edit@
Eu editei assim:
Text3Dlabel:
Код:
------------------------------------------------------------------------------------------------ //news new Text3D:housesale newText3D:housebuy ------------------------------------------------------------------------------------------------ //public OnGameModeInit ------------------------------------------------------------------------------------------------ if(HouseInfo[h][hOwned] == 0) { format(string1, sizeof(string), "[SALE]\n$ %d",HouseInfo[h][hValue]); housesale = Create3DTextLabel(string1,0x006400FF,HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez]+1,15,0,1); AddStaticPickup(1273, 2, HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez]); pickups++; } if(HouseInfo[h][hOwned] == 1) { format(string1, sizeof(string), "[OWNED BY]\n%s",HouseInfo[h][hOwner]); housebuy = Create3DTextLabel(string1,0x006400FF,HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez]+1,15,0,1); AddStaticPickup(1239, 2, HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez]); pickups++; } ------------------------------------------------------------------------------------------------ //CommandText = Comandos para comprar e vender casa ------------------------------------------------------------------------------------------------ if(strcmp(cmd, "/buyhouse", true) == 0) { if(IsPlayerConnected(playerid)) { new Float:oldposx, Float:oldposy, Float:oldposz; GetPlayerName(playerid, playername, sizeof(playername)); GetPlayerPos(playerid, oldposx, oldposy, oldposz); for(new h = 0; h < sizeof(HouseInfo); h++) { if(PlayerToPoint(2.0, playerid, HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez]) && HouseInfo[h][hOwned] == 0) { if(PlayerInfo[playerid][pLevel] < HouseInfo[h][hLevel]) { format(string, sizeof(string), " You must be Level %d to purchase this !", HouseInfo[h][hLevel]); SendClientMessage(playerid, COLOR_GRAD5, string); return 1; } if(PlayerInfo[playerid][pPhousekey] != 255 && strcmp(playername, HouseInfo[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0) { SendClientMessage(playerid, COLOR_WHITE, " You already own a house, type /sellhouse if you want to buy this one !"); return 1; } if(GetPlayerMoney(playerid) > HouseInfo[h][hValue]) if(HouseInfo[h][hOwned] == 1) { Delete3DTextLabel(Text3D:housesale); PlayerInfo[playerid][pPhousekey] = h; HouseInfo[h][hOwned] = 1; GetPlayerName(playerid, sendername, sizeof(sendername)); strmid(HouseInfo[h][hOwner], sendername, 0, strlen(sendername), 255); SafeGivePlayerMoney(playerid,-HouseInfo[h][hValue]); PlayerPlayMusic(playerid); /*SetPlayerInterior(playerid,HouseInfo[h][hInt]); SetPlayerVirtualWorld(playerid,HouseInfo[h][hWorld]); SetPlayerPos(playerid,HouseInfo[h][hExitx],HouseInfo[h][hExity],HouseInfo[h][hExitz]);*/ GameTextForPlayer(playerid, "~w~Welcome Home~n~You can exit at any time by moving to this door and typing /exit", 5000, 3); PlayerInfo[playerid][pInt] = HouseInfo[h][hInt]; PlayerInfo[playerid][pLocal] = h; SendClientMessage(playerid, COLOR_WHITE, "Congratulations, on your new Purchase !"); SendClientMessage(playerid, COLOR_WHITE, "Type /help to review the new property help section !"); format(string1, sizeof(string), "[OWNED BY]\n%s",HouseInfo[h][hOwner]); housebuy = Create3DTextLabel(string1,0x006400FF,HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez]+1,15,0,1); DateProp(playerid); OnPropUpdate(); OnPlayerUpdate(playerid); return 1; } else { SendClientMessage(playerid, COLOR_WHITE, " You don't have the cash for that !"); return 1; } } } } return 1; } ---------------------------------------------------------------------------------------------------- if(strcmp(cmd, "/sellhouse", true) == 0) { if(IsPlayerConnected(playerid)) { GetPlayerName(playerid, playername, sizeof(playername)); if(PlayerInfo[playerid][pPhousekey] == 255) { SendClientMessage(playerid, COLOR_WHITE, "You don't own a house."); return 1; } if(PlayerInfo[playerid][pMarried] > 0) { SendClientMessage(playerid, COLOR_GREY, " You are Married, can't sell the House !"); return 1; } if(PlayerInfo[playerid][pPhousekey] != 255 && strcmp(playername, HouseInfo[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0) { new house = PlayerInfo[playerid][pPhousekey]; Delete3DTextLabel(Text3D:housebuy); HouseInfo[house][hHel] = 0; HouseInfo[house][hArm] = 0; HouseInfo[house][hHealthx] = 0; HouseInfo[house][hHealthy] = 0; HouseInfo[house][hHealthz] = 0; HouseInfo[house][hArmourx] = 0; HouseInfo[house][hArmoury] = 0; HouseInfo[house][hArmourz] = 0; HouseInfo[house][hLock] = 1; HouseInfo[house][hOwned] = 0; HouseInfo[house][hVec] = 418; HouseInfo[house][hVcol1] = -1; HouseInfo[house][hVcol2] = -1; GetPlayerName(playerid, sendername, sizeof(sendername)); strmid(HouseInfo[house][hOwner], "The State", 0, strlen("The State"), 255); //ConsumingMoney[playerid] = 1; SafeGivePlayerMoney(playerid,HouseInfo[house][hValue]); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); format(string, sizeof(string), "~w~Congratulations~n~ You have sold your property for ~n~~g~$%d", HouseInfo[house][hValue]); GameTextForPlayer(playerid, string, 10000, 3); format(string1, sizeof(string), "[SALE]\n$ %d",HouseInfo[house][hValue]); housesale = Create3DTextLabel(string1,0x006400FF,HouseInfo[house][hEntrancex], HouseInfo[house][hEntrancey], HouseInfo[house][hEntrancez]+1,15,0,1); PlayerInfo[playerid][pPhousekey] = 255; if(PlayerInfo[playerid][pLocal] == house) { SetPlayerInterior(playerid,0); SetPlayerVirtualWorld(playerid,0); SetPlayerPos(playerid,HouseInfo[house][hEntrancex],HouseInfo[house][hEntrancey],HouseInfo[house][hEntrancez]); PlayerInfo[playerid][pInt] = 0; } OnPropUpdate(); OnPlayerUpdate(playerid); return 1; } else { SendClientMessage(playerid, COLOR_WHITE, "You don't own a house."); } } return 1; }