[Ajuda] Sistema de Casas (Create3DTextLabel)
#3

Deve ser do /buyhouse ou /sellhouse que nao define o 3D Label ne? vou postar aqui os 2

Код:
if(strcmp(cmd, "/buyhouse", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
	    {
			new Float:oldposx, Float:oldposy, Float:oldposz;
			GetPlayerName(playerid, playername, sizeof(playername));
			GetPlayerPos(playerid, oldposx, oldposy, oldposz);
			for(new h = 0; h < sizeof(HouseInfo); h++)
			{
				if(PlayerToPoint(2.0, playerid, HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez]) && HouseInfo[h][hOwned] == 0)
				{
					if(PlayerInfo[playerid][pLevel] < HouseInfo[h][hLevel])
					{
						format(string, sizeof(string), "   You must be Level %d to purchase this !", HouseInfo[h][hLevel]);
						SendClientMessage(playerid, COLOR_GRAD5, string);
						return 1;
					}
					if(PlayerInfo[playerid][pPhousekey] != 255 && strcmp(playername, HouseInfo[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0)
					{
						SendClientMessage(playerid, COLOR_WHITE, "   You already own a house, type /sellhouse if you want to buy this one !");
						return 1;
					}
					if(GetPlayerMoney(playerid) > HouseInfo[h][hValue])
					{
					    Delete3DTextLabel(Text3D:housesale);
						PlayerInfo[playerid][pPhousekey] = h;
						HouseInfo[h][hOwned] = 1;
						GetPlayerName(playerid, sendername, sizeof(sendername));
						strmid(HouseInfo[h][hOwner], sendername, 0, strlen(sendername), 255);
						SafeGivePlayerMoney(playerid,-HouseInfo[h][hValue]);
						PlayerPlayMusic(playerid);
						/*SetPlayerInterior(playerid,HouseInfo[h][hInt]);
						SetPlayerVirtualWorld(playerid,HouseInfo[h][hWorld]);
						SetPlayerPos(playerid,HouseInfo[h][hExitx],HouseInfo[h][hExity],HouseInfo[h][hExitz]);*/
						GameTextForPlayer(playerid, "~w~Welcome Home~n~You can exit at any time by moving to this door and typing /exit", 5000, 3);
						PlayerInfo[playerid][pInt] = HouseInfo[h][hInt];
						PlayerInfo[playerid][pLocal] = h;
						SendClientMessage(playerid, COLOR_WHITE, "Congratulations, on your new Purchase !");
						SendClientMessage(playerid, COLOR_WHITE, "Type /help to review the new property help section !");
						Delete3DTextLabel(Text3D:housesale);
                        DateProp(playerid);
						OnPropUpdate();
						OnPlayerUpdate(playerid);
						return 1;
					}
					else
					{
						SendClientMessage(playerid, COLOR_WHITE, "   You don't have the cash for that !");
						return 1;
					}
				}
			}
		}
		return 1;
	}
Код:
if(strcmp(cmd, "/sellhouse", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
		{
			GetPlayerName(playerid, playername, sizeof(playername));
			if(PlayerInfo[playerid][pPhousekey] == 255)
			{
				SendClientMessage(playerid, COLOR_WHITE, "You don't own a house.");
				return 1;
			}
			if(PlayerInfo[playerid][pMarried] > 0)
		    {
		        SendClientMessage(playerid, COLOR_GREY, "   You are Married, can't sell the House !");
		        return 1;
		    }
			if(PlayerInfo[playerid][pPhousekey] != 255 && strcmp(playername, HouseInfo[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0)
			{
				new house = PlayerInfo[playerid][pPhousekey];
				HouseInfo[house][hHel] = 0;
				HouseInfo[house][hArm] = 0;
				HouseInfo[house][hHealthx] = 0;
				HouseInfo[house][hHealthy] = 0;
				HouseInfo[house][hHealthz] = 0;
				HouseInfo[house][hArmourx] = 0;
				HouseInfo[house][hArmoury] = 0;
				HouseInfo[house][hArmourz] = 0;
				HouseInfo[house][hLock] = 1;
				HouseInfo[house][hOwned] = 0;
				HouseInfo[house][hVec] = 418;
				HouseInfo[house][hVcol1] = -1;
				HouseInfo[house][hVcol2] = -1;
				GetPlayerName(playerid, sendername, sizeof(sendername));
				strmid(HouseInfo[house][hOwner], "The State", 0, strlen("The State"), 255);
				//ConsumingMoney[playerid] = 1;
				SafeGivePlayerMoney(playerid,HouseInfo[house][hValue]);
				PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
				format(string, sizeof(string), "~w~Congratulations~n~ You have sold your property for ~n~~g~$%d", HouseInfo[house][hValue]);
				GameTextForPlayer(playerid, string, 10000, 3);
				format(string1, sizeof(string), "[SALE]\n$ %d",HouseInfo[house][hValue]);
				housesale = Create3DTextLabel(string1,0x006400FF,HouseInfo[house][hEntrancex], HouseInfo[house][hEntrancey], HouseInfo[house][hEntrancez]+1,15,0,1);
				PlayerInfo[playerid][pPhousekey] = 255;
				if(PlayerInfo[playerid][pLocal] == house)
				{
					SetPlayerInterior(playerid,0);
					SetPlayerVirtualWorld(playerid,0);
					SetPlayerPos(playerid,HouseInfo[house][hEntrancex],HouseInfo[house][hEntrancey],HouseInfo[house][hEntrancez]);
					PlayerInfo[playerid][pInt] = 0;
				}
				OnPropUpdate();
				OnPlayerUpdate(playerid);
				return 1;
			}
			else
			{
				SendClientMessage(playerid, COLOR_WHITE, "You don't own a house.");
			}
		}
		return 1;
	}
Reply


Messages In This Thread
Sistema de Casas (Create3DTextLabel) - by MorreJa - 04.02.2013, 21:13
Re: Sistema de Casas (Create3DTextLabel) - by silenthill - 04.02.2013, 21:33
Re: Sistema de Casas (Create3DTextLabel) - by MorreJa - 04.02.2013, 21:45
Re: Sistema de Casas (Create3DTextLabel) - by silenthill - 04.02.2013, 21:59
Re: Sistema de Casas (Create3DTextLabel) - by MorreJa - 04.02.2013, 22:20
Re: Sistema de Casas (Create3DTextLabel) - by caoraivoso3 - 05.02.2013, 16:12

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