04.02.2013, 17:00
Well didnt work as i got an error code.
This is how i have it
OnPlayerDeath
SetPlayerScore(killerid,(GetPlayerScore(killerid)) +29);
GivePlayerMoney(killerid, 200);
GivePlayerMoney(playerid, 200);
Dont work as it serches for a killerid. But i cant implement
(PlayersInRace)
This is how i have it
OnPlayerDeath
pawn Код:
public OnPlayerDeath(playerid,killerid,reason)
{
SetPlayerScore(killerid,(GetPlayerScore(killerid))+29);
GivePlayerMoney(killerid, 200);
GivePlayerMoney(playerid, 200);
SendDeathMessage(playerid,killerid,reason);
RemovePlayerFromRace(playerid);
TogglePlayerSpectating(playerid, 1);
PlayerSpectatePlayer(playerid, killerid);
return 1;
}
GivePlayerMoney(killerid, 200);
GivePlayerMoney(playerid, 200);
Dont work as it serches for a killerid. But i cant implement
pawn Код:
if(reason == 53 || reason == 54 || reason == 49 && /*IfPlayerIsInRaceVariableHERE*/)//reasons for death. Place under OnPlayerDeath - and replace the variable for if he is in a race
{
//Spectate here and Give the player score with "SetPlayerScore(GetPlayerScore(playerid) + 1);" --> Will add 1 score to the dead person.
}