y si no... puedes usar el FS ke biene por defecto en los files de samp ne la carpeta
pawn Код:
//
// Keeps the in game time synced to the server's time and
// draws the current time on the player's hud using a textdraw/
// (1 minute = 1 minute real world time)
//
// © 2009-2012 SA-MP Team
#include <a_samp>
#pragma tabsize 0
//--------------------------------------------------
new Text:txtTimeDisp;
new hour, minute;
new timestr[32];
forward UpdateTimeAndWeather();
//--------------------------------------------------
new fine_weather_ids[] = {1,2,3,4,5,6,7,12,13,14,15,17,18,24,25,26,27,28,29,30,40};
new foggy_weather_ids[] = {9,19,20,31,32};
new wet_weather_ids[] = {8};
stock UpdateWorldWeather()
{
new next_weather_prob = random(100);
if(next_weather_prob < 70) SetWeather(fine_weather_ids[random(sizeof(fine_weather_ids))]);
else if(next_weather_prob < 95) SetWeather(foggy_weather_ids[random(sizeof(foggy_weather_ids))]);
else SetWeather(wet_weather_ids[random(sizeof(wet_weather_ids))]);
}
//--------------------------------------------------
//new last_weather_update=0;
public UpdateTimeAndWeather()
{
// Update time
gettime(hour, minute);
format(timestr,32,"%02d:%02d",hour,minute);
TextDrawSetString(txtTimeDisp,timestr);
SetWorldTime(hour);
new x=0;
while(x!=MAX_PLAYERS) {
if(IsPlayerConnected(x) && GetPlayerState(x) != PLAYER_STATE_NONE) {
SetPlayerTime(x,hour,minute);
}
x++;
}
/* Update weather every hour
if(last_weather_update == 0) {
UpdateWorldWeather();
}
last_weather_update++;
if(last_weather_update == 60) {
last_weather_update = 0;
}*/
}
//--------------------------------------------------
public OnGameModeInit()
{
// Init our text display
txtTimeDisp = TextDrawCreate(605.0,25.0,"00:00");
TextDrawUseBox(txtTimeDisp, 0);
TextDrawFont(txtTimeDisp, 3);
TextDrawSetShadow(txtTimeDisp,0); // no shadow
TextDrawSetOutline(txtTimeDisp,2); // thickness 1
TextDrawBackgroundColor(txtTimeDisp,0x000000FF);
TextDrawColor(txtTimeDisp,0xFFFFFFFF);
TextDrawAlignment(txtTimeDisp,3);
TextDrawLetterSize(txtTimeDisp,0.5,1.5);
UpdateTimeAndWeather();
SetTimer("UpdateTimeAndWeather",1000 * 60,1);
return 1;
}
//--------------------------------------------------
public OnPlayerSpawn(playerid)
{
TextDrawShowForPlayer(playerid,txtTimeDisp);
gettime(hour, minute);
SetPlayerTime(playerid,hour,minute);
return 1;
}
//--------------------------------------------------
public OnPlayerDeath(playerid, killerid, reason)
{
TextDrawHideForPlayer(playerid,txtTimeDisp);
return 1;
}
//--------------------------------------------------
public OnPlayerConnect(playerid)
{
gettime(hour, minute);
SetPlayerTime(playerid,hour,minute);
return 1;
}
//--------------------------------------------------