[Consulta] Como Fijar El Tiempo como en el video
#5

y si no... puedes usar el FS ke biene por defecto en los files de samp ne la carpeta filterscripts el archivo gl_realtime

pawn Код:
//
// Keeps the in game time synced to the server's time and
// draws the current time on the player's hud using a textdraw/
// (1 minute = 1 minute real world time)
//
//  © 2009-2012 SA-MP Team

#include <a_samp>
#pragma tabsize 0

//--------------------------------------------------

new Text:txtTimeDisp;
new hour, minute;
new timestr[32];

forward UpdateTimeAndWeather();

//--------------------------------------------------

new fine_weather_ids[] = {1,2,3,4,5,6,7,12,13,14,15,17,18,24,25,26,27,28,29,30,40};
new foggy_weather_ids[] = {9,19,20,31,32};
new wet_weather_ids[] = {8};

stock UpdateWorldWeather()
{
    new next_weather_prob = random(100);
    if(next_weather_prob < 70)      SetWeather(fine_weather_ids[random(sizeof(fine_weather_ids))]);
    else if(next_weather_prob < 95) SetWeather(foggy_weather_ids[random(sizeof(foggy_weather_ids))]);
    else                            SetWeather(wet_weather_ids[random(sizeof(wet_weather_ids))]);
}

//--------------------------------------------------

//new last_weather_update=0;

public UpdateTimeAndWeather()
{
    // Update time
    gettime(hour, minute);

    format(timestr,32,"%02d:%02d",hour,minute);
    TextDrawSetString(txtTimeDisp,timestr);
    SetWorldTime(hour);
   
    new x=0;
    while(x!=MAX_PLAYERS) {
        if(IsPlayerConnected(x) && GetPlayerState(x) != PLAYER_STATE_NONE) {
            SetPlayerTime(x,hour,minute);
         }
         x++;
    }

    /* Update weather every hour
    if(last_weather_update == 0) {
        UpdateWorldWeather();
    }
    last_weather_update++;
    if(last_weather_update == 60) {
        last_weather_update = 0;
    }*/

}

//--------------------------------------------------

public OnGameModeInit()
{
    // Init our text display
    txtTimeDisp = TextDrawCreate(605.0,25.0,"00:00");
    TextDrawUseBox(txtTimeDisp, 0);
    TextDrawFont(txtTimeDisp, 3);
    TextDrawSetShadow(txtTimeDisp,0); // no shadow
    TextDrawSetOutline(txtTimeDisp,2); // thickness 1
    TextDrawBackgroundColor(txtTimeDisp,0x000000FF);
    TextDrawColor(txtTimeDisp,0xFFFFFFFF);
    TextDrawAlignment(txtTimeDisp,3);
    TextDrawLetterSize(txtTimeDisp,0.5,1.5);
   
    UpdateTimeAndWeather();
    SetTimer("UpdateTimeAndWeather",1000 * 60,1);

    return 1;
}

//--------------------------------------------------

public OnPlayerSpawn(playerid)
{
    TextDrawShowForPlayer(playerid,txtTimeDisp);
   
    gettime(hour, minute);
    SetPlayerTime(playerid,hour,minute);
   
    return 1;
}

//--------------------------------------------------

public OnPlayerDeath(playerid, killerid, reason)
{
    TextDrawHideForPlayer(playerid,txtTimeDisp);
    return 1;
}

//--------------------------------------------------

public OnPlayerConnect(playerid)
{
    gettime(hour, minute);
    SetPlayerTime(playerid,hour,minute);
    return 1;
}

//--------------------------------------------------
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