Y_ini not overwriting existing values
#4

Some of my script defines.
Код:
#define <YSI\Y_INI>
#define PATH "Users/%s.ini
then a enum to create the variables.
Код:
enum PlayerData
{ 
     Player_Name[MAX_PLAYER_NAME], 
     Password[129], 
     Float:PosX, 
     Float:PosY, 
     Float:PosZ, 
     Float:Pos:A, 
     Interior, 
     VirtualWorld, 
     Skin 
}
remember I'm sending with mobile so I can't indent correctly. Next the stock that saves the data.
Код:
 
stock Save_Info(playerid) 
{ 
     GetPlayerName(playerid, PlayerInfo[playerid][Player_Name], MAX_PLAYER_NAME); 
     GetPlayerPos(playerid, PlayerInfo[playerid][PosX], PlayerInfo[playerid][PosY], PlayerInfo[playerid][PosZ]);  
     GetPlayerFacingAngle(PlayerInfo[playerid][PosA]);

     new PlayerFile[512];
     Formar(PlayerFile, sizeof playerfile, PATH, PlayerInfo[playeid][Player_Name]);

     new INI:File = INI_Open(PlayerFile);
     INI_WriteString(File,"User Name", PlayerInfo[playerid][Player_Name]);
     INI_WriteString(File,"Password", PlayerInfo[playerid][Password]);
     INI_WriteFloat(File,"Pos X", PlayerInfo[playerid][PosX]);
     INI_WriteFloat(File,"Pos Y", PlayerInfo[playerid][PosY]);
     INI_WriteFloat(File,"Pos Z", PlayerInfo[playerid][PosZ]);
     INI_WriteFloat(File,"Pos A", PlayerInfo[playerid][PosA]);
     INI_WriteInt(File,"VirtualWorld", GetPlayerVirtualWorld(playerid));
     INI_WriteInt(File,"Interior", GetPlayerInterior(playerid));
     INI_WriteInt(File,"Skin", GetPlayerSkin(playerid));
     INI_Close(File);
The stock on player register...
Код:
 
stock OnPlayerRegister(playerid, password[]) 
{ 
     PlayerInfo[playerid][PosX] = 214.2363;
     PlayerInfo[playerid][PosY] = 1878.2864;
     PlayerInfo[playerid][PosZ] = 13.1406;
     PlayerInfo[playerid][PosA] = 0.0;
     PlayerInfo[playerid][VirtualWorld] = 0;
     PlayerInfo[playerid][Interior] = 0;
     PlayerInfo[playerid][Skin] = 0;
          
     new PlayerFile[512];
     GetPlayerName(playerid, PlayerInfo[playerid][Player_Name], MAX_PLAYER_NAME);  
     Formar(PlayerFile, sizeof playerfile, PATH, PlayerInfo[playeid][Player_Name]);

     WP_Hash(PlayerInfo[playerid][Password], 129, password);

     new INI:File = INI_Open(PlayerFile);
     INI_WriteString(File,"User Name", PlayerInfo[playerid][Player_Name]);
     INI_WriteString(File,"Password", PlayerInfo[playerid][Password]);
     INI_WriteFloat(File,"Pos X", PlayerInfo[playerid][PosX]);
     INI_WriteFloat(File,"Pos Y", PlayerInfo[playerid][PosY]);
     INI_WriteFloat(File,"Pos Z", PlayerInfo[playerid][PosZ]);
     INI_WriteFloat(File,"Pos A", PlayerInfo[playerid][PosA]);
     INI_WriteInt(File,"VirtualWorld", PlayerInfo[playerid][VirtualWorld]);
     INI_WriteInt(File,"Interior", PlayerInfo[playerid][Interior]);
     INI_WriteInt(File,"Skin", PlayerInfo[playerid][Skin]);
     INI_Close(File);
That is the saving code, on the disconect function I call the save_info stock and on the ondialog response I call the onplayerregister stock SaveInfo(playerid); and OnPlayerRegister(playerid, inputtext);

If you need other code just ask what code you need
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Messages In This Thread
Y_ini not overwriting existing values - by Hyperfire - 04.02.2013, 08:58
Re: Y_ini not overwriting existing values - by LarzI - 04.02.2013, 09:03
Re: Y_ini not overwriting existing values - by denNorske - 04.02.2013, 09:34
Re: Y_ini not overwriting existing values - by Hyperfire - 04.02.2013, 10:22
Re: Y_ini not overwriting existing values - by denNorske - 04.02.2013, 10:28

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