Dialog no response :s
#1

* sorry for my bad english ..

pawn Код:
#include <a_samp>
#include <zcmd>
#include <sscanf2>

#define Red                 0xFF0000AA
#define Yellow              0xF6FF00AA
#define Aqua                0x00FFFFFF
#define red                 "{FF0000}"
#define blue                "{0059FF}"

#define DIALOG_TDM          (4856)
#define DIALOG_TDM1         (4846)

#define TeamBlue            (0)
#define TeamRed             (1)

// V Credit to snir_sofer V
new name1[MAX_PLAYERS][MAX_PLAYER_NAME];
#define GetName(%0) name1[%0]
#define UpdateName(%0) GetPlayerName(%0, name1[%0], sizeof name1[])
public OnPlayerConnect(playerid) return UpdateName(playerid);
// ^ Credit to snir_sofer ^

forward TDMClose();

enum Enum
{
    bool:Active,
    BluePlayers,
    RedPlayers,
    BlueKills,
    RedKills,
    Prize,
    Time
}
new TDM[Enum], bool:BlueTeam[MAX_PLAYERS char], bool:RedTeam[MAX_PLAYERS char], Guns[MAX_PLAYERS char];

new Float:BluePos[3][4] =
{
    {},
    {},
    {}
};

new Float:RedPos[3][4] =
{
    {},
    {},
    {}
};

public OnFilterScriptInit()
{
    // EnableVehicleFriendlyFire(); // if you use 0.3x ..
    return true;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    if(response)
    {
        switch(dialogid)
        {
            case DIALOG_TDM:
            {
                switch(listitem)
                {
                    case 0:
                    {
                        ResetPlayerWeapons(playerid);
                        BlueTeam{playerid} = true;
                        TDM[BluePlayers]++;
                        SetPlayerTeam(playerid, TeamBlue);
                        new rand = random(sizeof BluePos);
                        SetPlayerPos(playerid, BluePos[rand][0], BluePos[rand][1], BluePos[rand][2]);
                        SetPlayerFacingAngle(playerid, BluePos[rand][3]);
                        ShowPlayerDialog(playerid, DIALOG_TDM1, DIALOG_STYLE_LIST, "Team Death Match [TDM] - "blue"Blue Team", ""blue"Uzi, Tec-9, MP5 and 9mm\nM4, Combat Shotgun, AK-47 and Silenced 9mm\nSniper, Desert Eagle and Grenade", "Ok", "Cancel");
                    }
                    case 1:
                    {
                        ResetPlayerWeapons(playerid);
                        RedTeam{playerid} = true;
                        TDM[RedPlayers]++;
                        SetPlayerTeam(playerid, TeamRed);
                        new rand = random(sizeof RedPos);
                        SetPlayerPos(playerid, RedPos[rand][0], RedPos[rand][1], RedPos[rand][2]);
                        SetPlayerFacingAngle(playerid, RedPos[rand][3]);
                        ShowPlayerDialog(playerid, DIALOG_TDM1, DIALOG_STYLE_LIST, "Team Death Match [TDM] - "red"Red Team", ""red"Uzi, Tec-9, MP5 and 9mm\nM4, Combat Shotgun, AK-47 and Silenced 9mm\nSniper, Desert Eagle and Grenade", "Ok", "Cancel");
                    }
                }
                return true;
            }
            case DIALOG_TDM1:
            {
                switch(listitem)
                {
                    case 0:
                    {
                        Guns{playerid} = 0;
                        GivePlayerWeapon(playerid, 28, 900);
                        GivePlayerWeapon(playerid, 32, 900);
                        GivePlayerWeapon(playerid, 29, 900);
                        GivePlayerWeapon(playerid, 22, 900);
                    }
                    case 1:
                    {
                        Guns{playerid} = 1;
                        GivePlayerWeapon(playerid, 31, 900);
                        GivePlayerWeapon(playerid, 27, 900);
                        GivePlayerWeapon(playerid, 30, 900);
                        GivePlayerWeapon(playerid, 23, 900);
                    }
                    case 2:
                    {
                        Guns{playerid} = 2;
                        GivePlayerWeapon(playerid, 34, 900);
                        GivePlayerWeapon(playerid, 24, 900);
                        GivePlayerWeapon(playerid, 16, 900);
                    }
                }
                return true;
            }
        }
    }
    return true;
}

public OnPlayerDisconnect(playerid, reason)
{
    if(BlueTeam{playerid}) TDM[BluePlayers]--;
    if(RedTeam{playerid}) TDM[RedPlayers]--;
    return true;
}

public OnPlayerDeath(playerid, killerid, reason)
{
    if(BlueTeam{killerid}) TDM[BlueKills]++;
    if(RedTeam{killerid}) TDM[RedKills]++;
    return true;
}

public OnPlayerSpawn(playerid)
{
    if(BlueTeam{playerid})
    {
        ResetPlayerWeapons(playerid);
        SetPlayerTeam(playerid, TeamBlue);
        new rand = random(sizeof BluePos);
        SetPlayerPos(playerid, BluePos[rand][0], BluePos[rand][1], BluePos[rand][2]);
        SetPlayerFacingAngle(playerid, BluePos[rand][3]);
        switch(Guns{playerid})
        {
            case 0:
            {
                GivePlayerWeapon(playerid, 28, 900);
                GivePlayerWeapon(playerid, 32, 900);
                GivePlayerWeapon(playerid, 29, 900);
                GivePlayerWeapon(playerid, 22, 900);
            }
            case 1:
            {
                GivePlayerWeapon(playerid, 31, 900);
                GivePlayerWeapon(playerid, 27, 900);
                GivePlayerWeapon(playerid, 30, 900);
                GivePlayerWeapon(playerid, 23, 900);
            }
            case 2:
            {
                GivePlayerWeapon(playerid, 34, 900);
                GivePlayerWeapon(playerid, 24, 900);
                GivePlayerWeapon(playerid, 16, 900);
            }
        }
    }
    if(RedTeam{playerid})
    {
        ResetPlayerWeapons(playerid);
        SetPlayerTeam(playerid, TeamRed);
        new rand = random(sizeof RedPos);
        SetPlayerPos(playerid, RedPos[rand][0], RedPos[rand][1], RedPos[rand][2]);
        SetPlayerFacingAngle(playerid, RedPos[rand][3]);
        switch(Guns{playerid})
        {
            case 0:
            {
                GivePlayerWeapon(playerid, 28, 900);
                GivePlayerWeapon(playerid, 32, 900);
                GivePlayerWeapon(playerid, 29, 900);
                GivePlayerWeapon(playerid, 22, 900);
            }
            case 1:
            {
                GivePlayerWeapon(playerid, 31, 900);
                GivePlayerWeapon(playerid, 27, 900);
                GivePlayerWeapon(playerid, 30, 900);
                GivePlayerWeapon(playerid, 23, 900);
            }
            case 2:
            {
                GivePlayerWeapon(playerid, 34, 900);
                GivePlayerWeapon(playerid, 24, 900);
                GivePlayerWeapon(playerid, 16, 900);
            }
        }
    }
    return true;
}

public TDMClose()
{
    if(TDM[Active])
    {
        TDM[Active] = false;
        TDM[BluePlayers] = 0;
        TDM[RedPlayers] = 0;
        TDM[BlueKills] = 0;
        TDM[RedKills] = 0;
        TDM[Prize] = 0;
        TDM[Time] = 0;
        for(new i = 0; i < GetMaxPlayers(); i++) if(BlueTeam{i} || RedTeam{i})
        {
            BlueTeam{i} = false;
            RedTeam{i} = false;
            SpawnPlayer(i);
            SetPlayerTeam(i, NO_TEAM);
        }
        SendClientMessageToAll(Yellow, "The Team Death Match closed by the system.");
    }
    return true;
}

CMD:tdmopen(playerid, params[])
{
    new string[120];
    if(!IsPlayerAdmin(playerid)) return false;
    if(TDM[Active]) return SendClientMessage(playerid, Red, "The TDM is open, to close type: /TDMClose");
    if(sscanf(params, "ii", TDM[Prize], TDM[Time])) return SendClientMessage(playerid, Red, "/TDMOpen [Prize] [Time (Seconds)]");
    TDM[Active] = true;
    SetTimer("TDMClose", 1000*TDM[Time], false);
    format(string, sizeof string, "The admin %s opened the Team Death Match for %d seconds [prize for winners: %d$] !", GetName(playerid), TDM[Time], TDM[Prize]);
    SendClientMessageToAll(Aqua, string);
    return true;
}

CMD:tdmclose(playerid, params[])
{
    new string[MAX_PLAYER_NAME+41];
    if(!IsPlayerAdmin(playerid)) return false;
    if(!TDM[Active]) return SendClientMessage(playerid, Red, "The TDM is close, to open type: /TDMOpen");
    TDM[Active] = false;
    TDM[BluePlayers] = 0;
    TDM[RedPlayers] = 0;
    TDM[BlueKills] = 0;
    TDM[RedKills] = 0;
    TDM[Prize] = 0;
    TDM[Time] = 0;
    for(new i = 0; i < GetMaxPlayers(); i++) if(BlueTeam{i} || RedTeam{i})
    {
        BlueTeam{i} = false;
        RedTeam{i} = false;
        SpawnPlayer(i);
        SetPlayerTeam(i, NO_TEAM);
    }
    format(string, sizeof string, "The admin %s closed the Team Death Match.", GetName(playerid));
    SendClientMessageToAll(Yellow, string);
    return true;
}

//TDMOut
//ChangeGuns
//ChangeTeam

CMD:tdm(playerid, params[])
{
    if(!TDM[Active]) return SendClientMessage(playerid, Red, "The TDM is close.");
    if(BlueTeam[playerid] || RedTeam[playerid])
    {
        BlueTeam{playerid} = false;
        RedTeam{playerid} = false;
        SpawnPlayer(playerid);
        SetPlayerTeam(playerid, NO_TEAM);
        return 1;
    }
    ShowPlayerDialog(playerid, DIALOG_TDM, DIALOG_STYLE_LIST, "Team Death Match [TDM]", ""blue"Blue Team\n"red"Red Team", "Next", "Cancel");
    return true;
}
this is my fs ..
why the dialogs no response
Reply


Messages In This Thread
Dialog no response :s - by benel1 - 04.02.2013, 09:51
Re: Dialog no response :s - by Jarnu - 04.02.2013, 09:59
Re: Dialog no response :s - by benel1 - 04.02.2013, 11:39
Re: Dialog no response :s - by LarzI - 04.02.2013, 12:03
Re: Dialog no response :s - by benel1 - 04.02.2013, 12:38
Re: Dialog no response :s - by LarzI - 04.02.2013, 13:15
Re: Dialog no response :s - by Gamer_007 - 04.02.2013, 13:55
Re: Dialog no response :s - by LarzI - 04.02.2013, 13:58
Re: Dialog no response :s - by benel1 - 04.02.2013, 14:18
Re: Dialog no response :s - by Gamer_007 - 04.02.2013, 14:39

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