04.02.2013, 08:46
Oh... lol... it's probably the fact you have a 'playerid' parameter in the damage function, and it hasn't been defined yet...
Instead of:
You need:
I think this would belong under OnPlayerConnect if I'm correct?
Instead of:
pawn Код:
SetTimer("Damage", 2000, true);
pawn Код:
SetTimerEx("Damage", 2000, true, "i", playerid);