03.02.2013, 17:00
pawn Код:
new MessageStatus[MAX_PLAYERS];
new SpawnMessageTimer[MAX_PLAYERS];
forward SpawnMessage(playerid);
public OnPlayerSpawn(playerid)
{
MessageStatus[playerid] = 0;
SendClientMessage(playerid, xxxxxxxxxx, "blablabla. 0");
MessageStatus[playerid]++;
SpawnMessageTimer[playerid] = SetTimerEx("SpawnMessage", 5000, true, "i", playerid);
return 1;
}
public SpawnMessage(playerid)
{
switch(MessageStatus[playerid])
{
case 1: SendClientMessage(playerid, xxxxxxxxxx, "blablabla. 1");
case 2: SendClientMessage(playerid, xxxxxxxxxx, "blablabla. 2");
case 3: SendClientMessage(playerid, xxxxxxxxxx, "blablabla. 3");
default: KillTimer(SpawnMessageTimer[playerid]);
}
MessageStatus[playerid] ++;
}
5 seconds (5000ms) between every message.
4 messages.

