21.02.2009, 20:19
V2:
Quote:
#include <a_samp> #define FILTERSCRIPT #if defined FILTERSCRIPT #define COLOR_LIGHTBLUE 0x33CCFFAA forward count2(); forward count1(); forward countgo(); forward stop(); new bool:a; new Float:X, Float:Y, Float:Z; #else #endif //////////////////////////////////////////////////////////////////////////////// public OnPlayerCommandText(playerid, cmdtext[]) { if(strcmp(cmdtext,"/count",true) == 0) { new pName[30]; new string[256]; if (a == false) { a = true; GetPlayerName(playerid, pName, 30); format(string, 280, "*** %s started count.", pName); SendClientMessageToAll(COLOR_LIGHTBLUE, string); for(new i; i < MAX_PLAYERS; i++) { GameTextForPlayer(i, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~g~-~y~ 3 ~g~-",1000,3); GetPlayerPos(i,X,Y,Z); } SetTimer("count2",1000,0); SetTimer("count1",2000,0); SetTimer("countgo",3000,0); SetTimer("stop",6000,0); } else SendClientMessage(playerid, 0xFF9900AA, "Its allready started!"); return 1; } return 0; } //////////////////////////////////////////////////////////////////////////////// public count2() { for(new i; i < MAX_PLAYERS; i++) { GameTextForPlayer(i,"~n~~n~~n~~n~~n~~n~~n~~n~~n~~n ~~n~~g~-~y~ 2 ~g~-",1000,3); GetPlayerPos(i,X,Y,Z); } } //////////////////////////////////////////////////////////////////////////////// public count1() { for(new i; i < MAX_PLAYERS; i++) { GameTextForPlayer(i,"~n~~n~~n~~n~~n~~n~~n~~n~~n~~n ~~n~~g~-~y~ 1 ~g~-",1000,3); GetPlayerPos(i,X,Y,Z); } } //////////////////////////////////////////////////////////////////////////////// public countgo() { for(new i; i < MAX_PLAYERS; i++) { GetPlayerPos(i,X,Y,Z); GameTextForPlayer(i,"~n~~n~~n~~n~~n~~n~~n~~n~~n~~n ~~n~~g~-~y~]~g~-~g~START~g~-~y~]~g~-",1000,3); PlayerPlaySound(i,1057,X,Y,Z); } } public stop() { a = false; } ////////////////// // © Fumis 2009 // ////////////////// |