02.02.2013, 21:26
If you are referring to earlier versions (I am yet to test anything on 0.3x) then no, players were invincible when they were frozen (TogglePlayerControllable(playerid, false)). I had MANY scripts all the way back from 0.2x relying on that to make players unable to be damaged. It may have been a bug or part of the API not being stable, but it sure was consistent (by that, I mean every time).