02.02.2013, 19:49
Anti-jump:
Add this to OnPlayerKeyStateChange:
Not my code. Taken from MP2's thread.
That's to make the cuffed person fall down when he jumps, but you edited your post. Depends what you mean with auto uncuff, if you want to uncuff after certain time, use SetTimer.
Add this to OnPlayerKeyStateChange:
pawn Код:
if(newkeys & KEY_JUMP && !(oldkeys & KEY_JUMP) && GetPlayerSpecialAction(playerid) == SPECIAL_ACTION_CUFFED) ApplyAnimation(playerid, "GYMNASIUM", "gym_jog_falloff",4.1,0,1,1,0,0);
That's to make the cuffed person fall down when he jumps, but you edited your post. Depends what you mean with auto uncuff, if you want to uncuff after certain time, use SetTimer.