help cuff
#4

Anti-jump:
Add this to OnPlayerKeyStateChange:
pawn Код:
if(newkeys & KEY_JUMP && !(oldkeys & KEY_JUMP) && GetPlayerSpecialAction(playerid) == SPECIAL_ACTION_CUFFED) ApplyAnimation(playerid, "GYMNASIUM", "gym_jog_falloff",4.1,0,1,1,0,0);
Not my code. Taken from MP2's thread.

That's to make the cuffed person fall down when he jumps, but you edited your post. Depends what you mean with auto uncuff, if you want to uncuff after certain time, use SetTimer.
Reply


Messages In This Thread
help cuff - by DerickClark - 02.02.2013, 19:36
Re: help cuff - by ikkentim - 02.02.2013, 19:39
Re: help cuff - by DerickClark - 02.02.2013, 19:45
Re: help cuff - by spedico - 02.02.2013, 19:49
Re: help cuff - by DerickClark - 02.02.2013, 20:34
Re: help cuff - by spedico - 02.02.2013, 20:56
Re: help cuff - by DerickClark - 02.02.2013, 21:23
Re: help cuff - by WiseRice - 02.02.2013, 21:46
Re: help cuff - by DerickClark - 02.02.2013, 23:06
Re: help cuff - by lean1337 - 03.02.2013, 03:12

Forum Jump:


Users browsing this thread: 4 Guest(s)