02.02.2013, 18:43
For most things this is indeed a redundant check since other functions also have inbuilt connection checks. Though you will need to evaluate every case separately. On a side note, I use this configuration:
In before someone comes blabbing about foreach.
pawn Код:
for(new i; i < MAX_PLAYERS; i++)
{
if(!IsPlayerConnected(i)) continue;
// do the stuff here.
}