Timer problem
#1

So, I've got this problem, whenever a player connects, a message shows to everyone even though I made it so it shows for only the player.

Summary: 2 seconds after connecting, he will receive a message, but everyone gets it:

pawn Код:
public OnPlayerConnect(playerid)
{
    SetTimer("SendConnectingMessage", 2000, false);
    return 1;
}

forward SendConnectingMessage(playerid);
public SendConnectingMessage(playerid)
{
    SendClientMessage(playerid,  COLOR_WHITE,  "test"); //everyone on the server will get the message "test" after 2 seconds he connects, but it must be onlyfor the player that conected
}
Please help. Thank you.
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Messages In This Thread
Timer problem - by hydravink - 02.02.2013, 15:03
Re: Timer problem - by bensmart469 - 02.02.2013, 15:10
Re: Timer problem - by hydravink - 02.02.2013, 15:11
Re: Timer problem - by Misiur - 02.02.2013, 15:14

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