02.02.2013, 12:16
Use
Should work, just tested it and it did for me.
pawn Код:
public OnPlayerDisconnect(playerid, reason)
{
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
SetTimerEx("QuitDestroy", 600000, false, "i", GetPlayerVehicleID(playerid));
}
return 1;
}
forward QuitDestroy(vehicleid);
public QuitDestroy(vehicleid)
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(GetPlayerVehicleID(i) != vehicleid)
{
DestroyVehicle(vehicleid);
}
}
}
}