02.02.2013, 08:00
-also, if you set the streamdistance in the server.cfg to a value smaller than the object stream distances on which vehicles are standing, then they (vehicles) will not fall through.
-the only real exception when you cannot use dynamicobjects, are attached objects - like a rollercoaster consisting of 400 objects, NEED to be attached by the SAMP native functions. those 400 objects, subtracted from the global maximum (1000), leaves 500 free objects for the streamer.
-setting up a GOOD draw/viewdistance, using streamed objects, is a LOT easier by using the ObjectSizes include. a simple first formula is quoted in the main post - its something like drawdistance=25*collisionsphere.
-the only real exception when you cannot use dynamicobjects, are attached objects - like a rollercoaster consisting of 400 objects, NEED to be attached by the SAMP native functions. those 400 objects, subtracted from the global maximum (1000), leaves 500 free objects for the streamer.
-setting up a GOOD draw/viewdistance, using streamed objects, is a LOT easier by using the ObjectSizes include. a simple first formula is quoted in the main post - its something like drawdistance=25*collisionsphere.

