Mappings sometimes work,Sometimes not
#7

-also, if you set the streamdistance in the server.cfg to a value smaller than the object stream distances on which vehicles are standing, then they (vehicles) will not fall through.
-the only real exception when you cannot use dynamicobjects, are attached objects - like a rollercoaster consisting of 400 objects, NEED to be attached by the SAMP native functions. those 400 objects, subtracted from the global maximum (1000), leaves 500 free objects for the streamer.
-setting up a GOOD draw/viewdistance, using streamed objects, is a LOT easier by using the ObjectSizes include. a simple first formula is quoted in the main post - its something like drawdistance=25*collisionsphere.
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Messages In This Thread
Mappings sometimes work,Sometimes not - by Moneymachine - 01.02.2013, 21:24
AW: Mappings sometimes work,Sometimes not - by Blackazur - 01.02.2013, 21:28
Re: AW: Mappings sometimes work,Sometimes not - by Jakku - 01.02.2013, 21:35
Re: Mappings sometimes work,Sometimes not - by Sime30 - 01.02.2013, 23:54
Re: Mappings sometimes work,Sometimes not - by JaKe Elite - 02.02.2013, 00:06
Re: Mappings sometimes work,Sometimes not - by Threshold - 02.02.2013, 03:31
Re: Mappings sometimes work,Sometimes not - by Babul - 02.02.2013, 08:00

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