02.02.2013, 03:31
Yeah exactly, but remember, objects that are made to be movable don't HAVE to be CreateObject... there's always MoveDynamicObject which many people seem to have forgotten about all of a sudden. I would still recommend you use a majority of Dynamic Objects, rather than a low ratio of dynamic:non-dynamic objects. There are some cases however, where objects do not stream in fast enough, and some vehicles that are synced for the player, and possibly the player themselves, seem to fall through the object, in this case you have either the option to increase the stream distance, which is now improved in 0.3x, or you can convert the object below the vehicles etc. to CreateObject.

