01.02.2013, 12:59
you can either use initializing values
or assign values in a callback/function like OnGameModeInit
but you can not assign values outside of a function.
pawn Код:
new Modules__Cargo__Cargos[26][Modules__Cargo__CargoTypes] = {
{ 1, "Hello", { 1, 2 }, {1} };
{ 2, "Hello", { 1, 2 }, {1} };
};
pawn Код:
public OnGameModeInit()
{
Modules__Cargo__Cargos[0] = { 1, "Hello", { 1, 2 }, {1} };
Modules__Cargo__Cargos[1] = { 2, "Hello", { 1, 2 }, {1} };
}