OnPlayerDeath
#1

Hello!

I got this script;
Код:
 public OnPlayerDeath(playerid, killerid, reason)
{
	isInMg[playerid] = 0;
	SetPlayerPos(playerid, -1916.8977,293.7148,40.7085);
	SetPlayerVirtualWorld(playerid, 0);
	SetPlayerInterior(playerid, 0);
	SendClientMessage(playerid, lightgreen,"{B4B5B7}.: You've been removed from The Hunger Games. :.");
	new jstring[128];
	new playername[MAX_PLAYER_NAME];
	GetPlayerName(playerid, playername, sizeof(playername));
	format(jstring, sizeof(jstring), ".: {B4B5B7}( %s ) has died in The Hunger Games! The last man standing is the winner! {9ACD32}:.", playername);
	SendClientMessageToAll(lightgreen, jstring);
	SendDeathMessage(killerid, playerid, reason);
	GivePlayerMoney(playerid, 10000);
    return 1;
}
When a player dies, it says, for example; ( Kudoz ) has died in The Hunger Games! .... blah blah ", but I want it like, IF a player is "isInMg[playerid] = 1;", then it says that, but when it is "isInMg[playerid] = 0;" , then it will just SendDeathMessage. It was kinda hard to explain, but I hope you understood
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Messages In This Thread
OnPlayerDeath - by Kudoz - 31.01.2013, 19:08
Re: OnPlayerDeath - by DiGiTaL_AnGeL - 31.01.2013, 19:14
Re: OnPlayerDeath - by Kudoz - 31.01.2013, 19:22
AW: OnPlayerDeath - by Blackazur - 31.01.2013, 19:23
Re: OnPlayerDeath - by Kudoz - 31.01.2013, 19:24
Re: OnPlayerDeath - by Bakr - 31.01.2013, 19:26

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