31.01.2013, 01:05
Quote:
Set this timer to the player variable and kill it when player entered his vehicle again (OnPlayerStateChange)
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@op, say ahh:
pawn Код:
new timer[MAX_PLAYERS];
forward _DestroyVehicle(vehicleid);
public _DestroyVehicle(vehicleid)
{
DestroyVehicle(vehicleid);
return 1;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
KillTimer(timer[playerid]);
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
timer[playerid] = SetTimerEx("_DestroyVehicle", 5000, false, "i", vehicleid);
return 1;
}