OnPlayerExitVehicle(thevhicule, destroys no matter what)
#6

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Originally Posted by Lauder
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How?
Do you know how to create player array? Just create it and set it (=) to the SetTimerEx function. Then when player changed his state, you should use kill timer function to stop it.

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Originally Posted by arbit
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_DestroyVehicle code perhaps?
Problem is obvious.
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