OnPlayerDisconnect gets called...
#5

Quote:
Originally Posted by MouseBreaker
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Sure, i use also an own include and i use OnPlayerKeyStateChange callback there with hooking.
On my Gamemode i don't have anything and here's my include.

pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    if(PRESSED(KEY_FIRE) || PRESSED(KEY_JUMP))
    {
        TextDrawHideForPlayer(playerid, Stats[playerid]);
    }
    return CallLocalFunction("menu_OnPlayerDisconnect", "iii", playerid, newkeys, oldkeys);
}

#if defined _ALS_OnPlayerKeyStateChange
    #undef OnPlayerKeyStateChange
#else
    #define _ALS_OnPlayerKeyStateChange
#endif
#define OnPlayerKeyStateChange menu_OnPlayerKeyStateChange
forward menu_OnPlayerKeyStateChange(playerid, newkeys, oldkeys);
Nothing too much and i don't see any error there.
pawn Код:
return CallLocalFunction("menu_OnPlayerDisconnect", "iii", playerid, newkeys, oldkeys);
Lol, i really didn't see it. There is menu_OnPlayerDisconnect i just changed it and it works now really thank you.
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Messages In This Thread
OnPlayerDisconnect gets called... - by Skimmer - 27.01.2013, 14:48
Re: OnPlayerDisconnect gets called... - by zDevon - 27.01.2013, 16:05
AW: OnPlayerDisconnect gets called... - by Skimmer - 27.01.2013, 19:16
AW: OnPlayerDisconnect gets called... - by Skimmer - 28.01.2013, 10:35
AW: OnPlayerDisconnect gets called... - by Skimmer - 28.01.2013, 11:02

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