Quote:
Originally Posted by MouseBreaker
Sure, i use also an own include and i use OnPlayerKeyStateChange callback there with hooking.
On my Gamemode i don't have anything and here's my include.
pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { if(PRESSED(KEY_FIRE) || PRESSED(KEY_JUMP)) { TextDrawHideForPlayer(playerid, Stats[playerid]); } return CallLocalFunction("menu_OnPlayerDisconnect", "iii", playerid, newkeys, oldkeys); }
#if defined _ALS_OnPlayerKeyStateChange #undef OnPlayerKeyStateChange #else #define _ALS_OnPlayerKeyStateChange #endif #define OnPlayerKeyStateChange menu_OnPlayerKeyStateChange forward menu_OnPlayerKeyStateChange(playerid, newkeys, oldkeys);
Nothing too much and i don't see any error there.
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pawn Код:
return CallLocalFunction("menu_OnPlayerDisconnect", "iii", playerid, newkeys, oldkeys);
Lol, i really didn't see it. There is menu_OnPlayerDisconnect i just changed it and it works now really thank you.