27.01.2013, 19:16
Sure, i use also an own include and i use OnPlayerKeyStateChange callback there with hooking.
On my Gamemode i don't have anything and here's my include.
Nothing too much and i don't see any error there.
On my Gamemode i don't have anything and here's my include.
pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(PRESSED(KEY_FIRE) || PRESSED(KEY_JUMP))
{
TextDrawHideForPlayer(playerid, Stats[playerid]);
}
return CallLocalFunction("menu_OnPlayerDisconnect", "iii", playerid, newkeys, oldkeys);
}
#if defined _ALS_OnPlayerKeyStateChange
#undef OnPlayerKeyStateChange
#else
#define _ALS_OnPlayerKeyStateChange
#endif
#define OnPlayerKeyStateChange menu_OnPlayerKeyStateChange
forward menu_OnPlayerKeyStateChange(playerid, newkeys, oldkeys);