messages not being said to all players :S
#5

Thanks seems ive failed at them all
like this 1
pawn Код:
COMMAND:kick(playerid, params[])
{
new PlayerToKick, Reason[128], Msg[128], ReasonMsg[128], Name[24];

// Send the command to all admins so they can see it
SendAdminText(playerid, "/kick", params);

// Check if the player has logged in
if (APlayerData[playerid][LoggedIn] == true)
{
    // Check if the player's admin-level is at least 1
    if (APlayerData[playerid][PlayerLevel] >= 1)
    {
        if (sscanf(params, "us[128]", PlayerToKick, Reason)) SendClientMessage(playerid, 0xFF0000AA, "Usage: \"/kick <PlayerToKick> <Reason>\"");
        else
            if (IsPlayerConnected(PlayerToKick)) // If the player is a valid playerid (he's connected)
        {
            // Get the name of the player who warned the player
            GetPlayerName(playerid, Name, sizeof(Name));
            // Send the warned player a message who kicked him and why he's been kicked
            format(ReasonMsg, 128, "You have been kicked by %s %s", AdminLevelName[APlayerData[playerid][PlayerLevel]], Name);
            SendClientMessage(PlayerToKick, 0xFF0000FF, ReasonMsg);
            format(ReasonMsg, 128, "Reason: %s", Reason);
            SendClientMessage(PlayerToKick, 0xFF0000FF, ReasonMsg);
            // Kick the player
            Kick(PlayerToKick);
            format(Msg, 128, "Player %s Has Been Kicked For %s", PlayerToKick, Name );
            SendClientMessageToAll(0x808080FF, Msg);
           
        }
        else
            SendClientMessage(playerid, 0xFF0000FF, "That player isn't online");
    }
    else
        return 0;
}
else
    return 0;

// Let the server know that this was a valid command
return 1;
}
and this
pawn Код:
CMD:slap(playerid, params[])
{
    SendAdminText(playerid, "/slap", params);
    if(IsPlayerConnected(playerid))
    {
        new sID, PlayerToslap[128], pname[32], Msg[128];
        if(APlayerData[playerid][PlayerLevel] < 1) return SendClientMessage(playerid, -1, "{ff0000}you are not admin");
        if(sscanf(params, "u", sID)) return SendClientMessage(playerid, -1, "{ff0000}Usage /slap [ID]");
        new Float:x, Float:y, Float:z, Float:nurk;
        GetPlayerName(playerid,pname,32);
        GetPlayerName(playerid,PlayerToslap,128);
        GetPlayerPos(sID, x, y, z);
        GetPlayerFacingAngle(sID, nurk);
        SetPlayerPos(sID, Float:x, Float:y, Float:z+10);
        SetPlayerFacingAngle(sID, Float: nurk);
        format(Msg, 128, "Player %s Has Been {ff0000}SLAPPED {FFFF00}By: %s", PlayerToslap, pname);
        SendClientMessageToAll(0xFFFF00FF, Msg);
       
    }
    return 1;
}
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Messages In This Thread
messages not being said to all players :S - by [LHT]Bally - 27.01.2013, 15:32
Re: messages not being said to all players :S - by Babul - 27.01.2013, 15:42
Re: messages not being said to all players :S - by [LHT]Bally - 27.01.2013, 15:49
Re: messages not being said to all players :S - by Mauzen - 27.01.2013, 15:58
Re: messages not being said to all players :S - by [LHT]Bally - 27.01.2013, 16:17

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