Onplayerkeystate problem
#2

Try this:
pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    new veh = GetPlayerVehicleID(playerid);
    if(newkeys & KEY_SUBMISSION && IsBusJob[playerid] == 0 && veh == bus1 || veh == bus3 || veh == bus2) // checks if Submission key is pressed + if the player is already working + that the player is in a bus
    {
        SendClientMessage(playerid, LIME, "You started working for the bus company!"); // SCM only one time cause the variable under here.
        IsBusJob[playerid] = 1; // here's the variable set to 1, this will prevent the player from starting working over again.
        busdriver[playerid] = 1;
        SetPlayerCheckpoint(playerid, buspoint1, 3.0);
        GameTextForPlayer(playerid, "~g~Bus Driver Started!", 3000, 3);
        new name[MAX_PLAYER_NAME], string[48];
        GetPlayerName(playerid, name, sizeof name);
        format(string, sizeof string, "%s Is Now A Bus Driver!.", name );
        SendClientMessageToAll(LIME, string);
    }
    return 1;
}
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Messages In This Thread
Onplayerkeystate problem - by sscarface - 26.01.2013, 19:18
Re: Onplayerkeystate problem - by Roach_ - 26.01.2013, 19:24
Re: Onplayerkeystate problem - by Rupert - 26.01.2013, 19:24
Re: Onplayerkeystate problem - by sscarface - 26.01.2013, 20:04
Re: Onplayerkeystate problem - by sscarface - 26.01.2013, 20:07
Re: Onplayerkeystate problem - by Roach_ - 26.01.2013, 20:11
Re: Onplayerkeystate problem - by sscarface - 26.01.2013, 20:17
Re: Onplayerkeystate problem - by Roach_ - 26.01.2013, 20:24
Re: Onplayerkeystate problem - by sscarface - 26.01.2013, 20:35
Re: Onplayerkeystate problem - by Roach_ - 26.01.2013, 20:44

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