26.01.2013, 19:24
Try this:
pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
new veh = GetPlayerVehicleID(playerid);
if(newkeys & KEY_SUBMISSION && IsBusJob[playerid] == 0 && veh == bus1 || veh == bus3 || veh == bus2) // checks if Submission key is pressed + if the player is already working + that the player is in a bus
{
SendClientMessage(playerid, LIME, "You started working for the bus company!"); // SCM only one time cause the variable under here.
IsBusJob[playerid] = 1; // here's the variable set to 1, this will prevent the player from starting working over again.
busdriver[playerid] = 1;
SetPlayerCheckpoint(playerid, buspoint1, 3.0);
GameTextForPlayer(playerid, "~g~Bus Driver Started!", 3000, 3);
new name[MAX_PLAYER_NAME], string[48];
GetPlayerName(playerid, name, sizeof name);
format(string, sizeof string, "%s Is Now A Bus Driver!.", name );
SendClientMessageToAll(LIME, string);
}
return 1;
}