[Ajuda] Bater cartao ..
#7

sу tem no OnPlayerSpawn ....

SetSkinOrg(playerid);


pawn Код:
public SetSkinOrg(playerid)
{
    if(ProgressaoInfo[playerid][Lider] == 0 && ProgressaoInfo[playerid][Org] == 0) SetPlayerSkin(playerid,SkinInicial);
    if(ProgressaoInfo[playerid][Lider] == 1) return SetPlayerSkin(playerid,280);//Policia Militar Lider
    if(ProgressaoInfo[playerid][Org] == 1 && ProgressaoInfo[playerid][Cargo] <= 5) return SetPlayerSkin(playerid,281); //Policia Militar
    if(ProgressaoInfo[playerid][Lider] == 2) return SetPlayerSkin(playerid,240);
    if(ProgressaoInfo[playerid][Org] == 2 && ProgressaoInfo[playerid][Cargo] <= 5) return SetPlayerSkin(playerid,59);
    if(ProgressaoInfo[playerid][Lider] == 3) return SetPlayerSkin(playerid,295);
    if(ProgressaoInfo[playerid][Org] == 3 && ProgressaoInfo[playerid][Cargo] <= 5) return SetPlayerSkin(playerid,286);
    if(ProgressaoInfo[playerid][Lider] == 4 || ProgressaoInfo[playerid][Org] == 4) return SetPlayerSkin(playerid,285);
    if(ProgressaoInfo[playerid][Lider] == 5 || ProgressaoInfo[playerid][Org] == 5) return SetPlayerSkin(playerid,287);
    if(ProgressaoInfo[playerid][Lider] == 6) return SetPlayerSkin(playerid,274);
    if(ProgressaoInfo[playerid][Org] == 6 && ProgressaoInfo[playerid][Cargo] >= 3) return SetPlayerSkin(playerid,275);
    if(ProgressaoInfo[playerid][Org] == 6 && ProgressaoInfo[playerid][Cargo] <= 2) return SetPlayerSkin(playerid,276); //samu
    if(ProgressaoInfo[playerid][Org] == 7 && ProgressaoInfo[playerid][Cargo] >= 1) return SetPlayerSkin(playerid,174);    //milicianos
    if(ProgressaoInfo[playerid][Lider] == 7) SetPlayerSkin(playerid,173); //lider milicianos
    if(ProgressaoInfo[playerid][Org] == 8 && ProgressaoInfo[playerid][Cargo] == 3) return SetPlayerSkin(playerid,272);//taliban
    if(ProgressaoInfo[playerid][Org] == 8 && ProgressaoInfo[playerid][Cargo] >= 4) return SetPlayerSkin(playerid,124);//taliban
    if(ProgressaoInfo[playerid][Lider] == 8) return SetPlayerSkin(playerid,249); //lider taliban
    if(ProgressaoInfo[playerid][Org] == 9 && ProgressaoInfo[playerid][Cargo] <= 5) return SetPlayerSkin(playerid,176); //primeiro comando
    if(ProgressaoInfo[playerid][Lider] == 9) return SetPlayerSkin(playerid,182); //lider primeiro comando
    if(ProgressaoInfo[playerid][Org] == 10 && ProgressaoInfo[playerid][Cargo] == 1) return SetPlayerSkin(playerid,105);      //groove
    if(ProgressaoInfo[playerid][Org] == 10 && ProgressaoInfo[playerid][Cargo] == 2) return SetPlayerSkin(playerid,106);      //groove
    if(ProgressaoInfo[playerid][Org] == 10 && ProgressaoInfo[playerid][Cargo] == 3) return SetPlayerSkin(playerid,107);      //groove
    if(ProgressaoInfo[playerid][Org] == 10 && ProgressaoInfo[playerid][Cargo] == 4) return SetPlayerSkin(playerid,271);      //groove
    if(ProgressaoInfo[playerid][Org] == 10 && ProgressaoInfo[playerid][Cargo] == 5) return SetPlayerSkin(playerid,269);      //groove
    if(ProgressaoInfo[playerid][Lider] == 10 && ProgressaoInfo[playerid][Cargo] == 6) return SetPlayerSkin(playerid,271);      //groove
    if(ProgressaoInfo[playerid][Lider] == 11) return SetPlayerSkin(playerid,104); //ballas  lider
    if(ProgressaoInfo[playerid][Org] == 11 && ProgressaoInfo[playerid][Cargo] == 1 ) return SetPlayerSkin(playerid,102); //ballas
    if(ProgressaoInfo[playerid][Org] == 11 && ProgressaoInfo[playerid][Cargo] == 2 ) return SetPlayerSkin(playerid,103); //ballas
    if(ProgressaoInfo[playerid][Org] == 11 && ProgressaoInfo[playerid][Cargo] == 3 ) return SetPlayerSkin(playerid,103); //ballas
    if(ProgressaoInfo[playerid][Org] == 11 && ProgressaoInfo[playerid][Cargo] == 4 ) return SetPlayerSkin(playerid,103); //ballas
    if(ProgressaoInfo[playerid][Org] == 11 && ProgressaoInfo[playerid][Cargo] == 5 ) return SetPlayerSkin(playerid,103); //ballas
    /////comeзa daki para baixo as funзoes
    if(ProgressaoInfo[playerid][Org] == 12 && ProgressaoInfo[playerid][Cargo] == 1 ) return SetPlayerSkin(playerid,222); //Comando Vermelho
    if(ProgressaoInfo[playerid][Org] == 12 && ProgressaoInfo[playerid][Cargo] == 2 ) return SetPlayerSkin(playerid,189); //Commando vermelho
    if(ProgressaoInfo[playerid][Org] == 12 && ProgressaoInfo[playerid][Cargo] == 3 ) return SetPlayerSkin(playerid,19); //Commando vermelho
    if(ProgressaoInfo[playerid][Org] == 12 && ProgressaoInfo[playerid][Cargo] == 4 ) return SetPlayerSkin(playerid,170); //Commando vermelho
    if(ProgressaoInfo[playerid][Org] == 12 && ProgressaoInfo[playerid][Cargo] == 5 ) return SetPlayerSkin(playerid,49); //Commando vermelho
    if(ProgressaoInfo[playerid][Lider] == 12) return SetPlayerSkin(playerid,180); //comando vermelho  Lider
    if(ProgressaoInfo[playerid][Lider] == 13) return SetPlayerSkin(playerid,120); //Yakuza Lider
    if(ProgressaoInfo[playerid][Org] == 13 && ProgressaoInfo[playerid][Cargo] == 1) return SetPlayerSkin(playerid,203); //Yakusa
    if(ProgressaoInfo[playerid][Org] == 13 && ProgressaoInfo[playerid][Cargo] == 2) return SetPlayerSkin(playerid,203); //Yakusa
    if(ProgressaoInfo[playerid][Org] == 13 && ProgressaoInfo[playerid][Cargo] == 3) return SetPlayerSkin(playerid,204); //Yakusa
    if(ProgressaoInfo[playerid][Org] == 13 && ProgressaoInfo[playerid][Cargo] == 4) return SetPlayerSkin(playerid,117); //Yakusa
    if(ProgressaoInfo[playerid][Org] == 13 && ProgressaoInfo[playerid][Cargo] == 5) return SetPlayerSkin(playerid,118); //Yakusa
    if(ProgressaoInfo[playerid][Org] == 14 && ProgressaoInfo[playerid][Cargo] == 1) return SetPlayerSkin(playerid,48); //Al-Qaeda
    if(ProgressaoInfo[playerid][Org] == 14 && ProgressaoInfo[playerid][Cargo] == 2) return SetPlayerSkin(playerid,47); //Al-Qaeda
    if(ProgressaoInfo[playerid][Org] == 14 && ProgressaoInfo[playerid][Cargo] == 3) return SetPlayerSkin(playerid,30); //Al-Qaeda
    if(ProgressaoInfo[playerid][Org] == 14 && ProgressaoInfo[playerid][Cargo] == 4) return SetPlayerSkin(playerid,179); //Al-Qaeda
    if(ProgressaoInfo[playerid][Org] == 14 && ProgressaoInfo[playerid][Cargo] >= 5) return SetPlayerSkin(playerid,123); //Al-Qaeda
    if(ProgressaoInfo[playerid][Lider] == 14) return SetPlayerSkin(playerid,123); //Al-Qaeda
    if(ProgressaoInfo[playerid][Lider] == 15) return SetPlayerSkin(playerid,294);    //Hitman Lider
    if(ProgressaoInfo[playerid][Org] == 15 && ProgressaoInfo[playerid][Cargo] == 1) return SetPlayerSkin(playerid,171);    //Hitman
    if(ProgressaoInfo[playerid][Org] == 15 && ProgressaoInfo[playerid][Cargo] == 2) return SetPlayerSkin(playerid,172);    //Hitman
    if(ProgressaoInfo[playerid][Org] == 15 && ProgressaoInfo[playerid][Cargo] == 3) return SetPlayerSkin(playerid,166);    //Hitman
    if(ProgressaoInfo[playerid][Org] == 15 && ProgressaoInfo[playerid][Cargo] == 4) return SetPlayerSkin(playerid,166);    //Hitman
    if(ProgressaoInfo[playerid][Org] == 15 && ProgressaoInfo[playerid][Cargo] == 5) return SetPlayerSkin(playerid,165);    //Hitman
    if(ProgressaoInfo[playerid][Lider] == 16) return SetPlayerSkin(playerid,1);    //A.D.A Lider
    if(ProgressaoInfo[playerid][Org] == 16 && ProgressaoInfo[playerid][Cargo] == 1) return SetPlayerSkin(playerid,108);    //A.D.A
    if(ProgressaoInfo[playerid][Org] == 16 && ProgressaoInfo[playerid][Cargo] == 2) return SetPlayerSkin(playerid,108);    //A.D.A
    if(ProgressaoInfo[playerid][Org] == 16 && ProgressaoInfo[playerid][Cargo] == 3) return SetPlayerSkin(playerid,109);    //A.D.A
    if(ProgressaoInfo[playerid][Org] == 16 && ProgressaoInfo[playerid][Cargo] == 4) return SetPlayerSkin(playerid,109);    //A.D.A
    if(ProgressaoInfo[playerid][Org] == 16 && ProgressaoInfo[playerid][Cargo] == 5) return SetPlayerSkin(playerid,110);    //A.D.A
    if(ProgressaoInfo[playerid][Org] == 16 && ProgressaoInfo[playerid][Cargo] == 5) return SetPlayerSkin(playerid,110);    //A.D.A
    if(ProgressaoInfo[playerid][Lider] == 17) return SetPlayerSkin(playerid,113);    //Mafia Cosa Nostra Lider
    if(ProgressaoInfo[playerid][Org] == 17 && ProgressaoInfo[playerid][Cargo] == 1) return SetPlayerSkin(playerid,98);    //Mafia Cosa Nostra
    if(ProgressaoInfo[playerid][Org] == 17 && ProgressaoInfo[playerid][Cargo] == 2) return SetPlayerSkin(playerid,46);    //Mafia Cosa Nostra
    if(ProgressaoInfo[playerid][Org] == 17 && ProgressaoInfo[playerid][Cargo] == 3) return SetPlayerSkin(playerid,223);    //Mafia Cosa Nostra
    if(ProgressaoInfo[playerid][Org] == 17 && ProgressaoInfo[playerid][Cargo] == 4) return SetPlayerSkin(playerid,126);    //Mafia Cosa Nostra
    if(ProgressaoInfo[playerid][Org] == 17 && ProgressaoInfo[playerid][Cargo] == 5) return SetPlayerSkin(playerid,43);    //Mafia Cosa Nostra
    if(ProgressaoInfo[playerid][Lider] == 18) return SetPlayerSkin(playerid,101);    //Krasnaya Lider
    if(ProgressaoInfo[playerid][Org] == 18 && ProgressaoInfo[playerid][Cargo] == 1) return SetPlayerSkin(playerid,112);    //Krasnaya
    if(ProgressaoInfo[playerid][Org] == 18 && ProgressaoInfo[playerid][Cargo] == 2) return SetPlayerSkin(playerid,111);    //Krasnaya
    if(ProgressaoInfo[playerid][Org] == 18 && ProgressaoInfo[playerid][Cargo] == 3) return SetPlayerSkin(playerid,125);    //Krasnaya
    if(ProgressaoInfo[playerid][Org] == 18 && ProgressaoInfo[playerid][Cargo] == 4) return SetPlayerSkin(playerid,127);    //Krasnaya
    if(ProgressaoInfo[playerid][Org] == 18 && ProgressaoInfo[playerid][Cargo] == 5) return SetPlayerSkin(playerid,153);    //Krasnaya
    if(ProgressaoInfo[playerid][Lider] == 19) return SetPlayerSkin(playerid,291);    //Sons Of Anarchy Lider
    if(ProgressaoInfo[playerid][Org] == 19 && ProgressaoInfo[playerid][Cargo] == 1) return SetPlayerSkin(playerid,22);    //Mayans
    if(ProgressaoInfo[playerid][Org] == 19 && ProgressaoInfo[playerid][Cargo] == 2) return SetPlayerSkin(playerid,7);    //Mayans
    if(ProgressaoInfo[playerid][Org] == 19 && ProgressaoInfo[playerid][Cargo] == 3) return SetPlayerSkin(playerid,67);    //Mayans
    if(ProgressaoInfo[playerid][Org] == 19 && ProgressaoInfo[playerid][Cargo] == 4) return SetPlayerSkin(playerid,286);    //Mayans
    if(ProgressaoInfo[playerid][Org] == 19 && ProgressaoInfo[playerid][Cargo] == 5) return SetPlayerSkin(playerid,21);    //Mayans
    if(ProgressaoInfo[playerid][Lider] == 20) return SetPlayerSkin(playerid,100);    //Sons Of Anarchy Lider
    if(ProgressaoInfo[playerid][Org] == 20 && ProgressaoInfo[playerid][Cargo] == 1) return SetPlayerSkin(playerid,247);    //Sons Of Anarchy
    if(ProgressaoInfo[playerid][Org] == 20 && ProgressaoInfo[playerid][Cargo] == 2) return SetPlayerSkin(playerid,247);    //Sons Of Anarchy
    if(ProgressaoInfo[playerid][Org] == 20 && ProgressaoInfo[playerid][Cargo] == 3) return SetPlayerSkin(playerid,247);    //Sons Of Anarchy
    if(ProgressaoInfo[playerid][Org] == 20 && ProgressaoInfo[playerid][Cargo] == 4) return SetPlayerSkin(playerid,254);    //Sons Of Anarchy
    if(ProgressaoInfo[playerid][Org] == 20 && ProgressaoInfo[playerid][Cargo] == 5) return SetPlayerSkin(playerid,248);    //Sons Of Anarchy
    if(ProgressaoInfo[playerid][Lider] == 21) return SetPlayerSkin(playerid,200);    //Movimento sem Terra Lider
    if(ProgressaoInfo[playerid][Org] == 21 && ProgressaoInfo[playerid][Cargo] == 1) return SetPlayerSkin(playerid,137);    //Movimento sem Terra
    if(ProgressaoInfo[playerid][Org] == 21 && ProgressaoInfo[playerid][Cargo] == 2) return SetPlayerSkin(playerid,78);    //Movimento sem Terra
    if(ProgressaoInfo[playerid][Org] == 21 && ProgressaoInfo[playerid][Cargo] == 3) return SetPlayerSkin(playerid,212);    //Movimento sem Terra
    if(ProgressaoInfo[playerid][Org] == 21 && ProgressaoInfo[playerid][Cargo] == 4) return SetPlayerSkin(playerid,136);    //Movimento sem Terra
    if(ProgressaoInfo[playerid][Org] == 21 && ProgressaoInfo[playerid][Cargo] == 5) return SetPlayerSkin(playerid,135);    //Movimento sem Terra
    if(ProgressaoInfo[playerid][Lider] == 22) return SetPlayerSkin(playerid,297);    //P2 Lider
    if(ProgressaoInfo[playerid][Org] == 22 && ProgressaoInfo[playerid][Cargo] == 1) return SetPlayerSkin(playerid,14);    //P2
    if(ProgressaoInfo[playerid][Org] == 22 && ProgressaoInfo[playerid][Cargo] == 2) return SetPlayerSkin(playerid,261);    //P2
    if(ProgressaoInfo[playerid][Org] == 22 && ProgressaoInfo[playerid][Cargo] == 3) return SetPlayerSkin(playerid,72);    //P2
    if(ProgressaoInfo[playerid][Org] == 22 && ProgressaoInfo[playerid][Cargo] == 4) return SetPlayerSkin(playerid,73);    //P2
    if(ProgressaoInfo[playerid][Org] == 22 && ProgressaoInfo[playerid][Cargo] == 5) return SetPlayerSkin(playerid,234);    //P2
    if(ProgressaoInfo[playerid][Lider] == 23) return SetPlayerSkin(playerid,44);    //Terceiro comando lider
    if(ProgressaoInfo[playerid][Org] == 23 && ProgressaoInfo[playerid][Cargo] == 1) return SetPlayerSkin(playerid,259);    //Terceito comando
    if(ProgressaoInfo[playerid][Org] == 23 && ProgressaoInfo[playerid][Cargo] == 2) return SetPlayerSkin(playerid,66);    //Terceito comando
    if(ProgressaoInfo[playerid][Org] == 23 && ProgressaoInfo[playerid][Cargo] == 3) return SetPlayerSkin(playerid,24);    //Terceito comando
    if(ProgressaoInfo[playerid][Org] == 23 && ProgressaoInfo[playerid][Cargo] == 4) return SetPlayerSkin(playerid,25);    //Terceito comando
    if(ProgressaoInfo[playerid][Org] == 23 && ProgressaoInfo[playerid][Cargo] == 5) return SetPlayerSkin(playerid,183);    //Terceito comando
    if(ProgressaoInfo[playerid][Lider] == 24) return SetPlayerSkin(playerid,71);    //Detran lider
    if(ProgressaoInfo[playerid][Org] == 24 && ProgressaoInfo[playerid][Cargo] == 1) return SetPlayerSkin(playerid,71);    //Detran
    if(ProgressaoInfo[playerid][Org] == 24 && ProgressaoInfo[playerid][Cargo] == 2) return SetPlayerSkin(playerid,71);    //Detran
    if(ProgressaoInfo[playerid][Org] == 24 && ProgressaoInfo[playerid][Cargo] == 3) return SetPlayerSkin(playerid,71);    //Detran
    if(ProgressaoInfo[playerid][Org] == 24 && ProgressaoInfo[playerid][Cargo] == 4) return SetPlayerSkin(playerid,71);    //Detran
    if(ProgressaoInfo[playerid][Org] == 24 && ProgressaoInfo[playerid][Cargo] == 5) return SetPlayerSkin(playerid,71);    //Detran
    if(ProgressaoInfo[playerid][Lider] == 25) return SetPlayerSkin(playerid,147);    //Governo lider
    if(ProgressaoInfo[playerid][Org] == 25 && ProgressaoInfo[playerid][Cargo] == 1) return SetPlayerSkin(playerid,163);    //Governo
    if(ProgressaoInfo[playerid][Org] == 25 && ProgressaoInfo[playerid][Cargo] == 2) return SetPlayerSkin(playerid,164);    //Governo
    if(ProgressaoInfo[playerid][Org] == 25 && ProgressaoInfo[playerid][Cargo] == 3) return SetPlayerSkin(playerid,165);    //Governo
    if(ProgressaoInfo[playerid][Org] == 25 && ProgressaoInfo[playerid][Cargo] == 4) return SetPlayerSkin(playerid,17);    //Governo
    if(ProgressaoInfo[playerid][Org] == 25 && ProgressaoInfo[playerid][Cargo] == 5) return SetPlayerSkin(playerid,228);    //Governo
    if(ProgressaoInfo[playerid][Lider] == 26) return SetPlayerSkin(playerid,227);    //Tv Globo lider
    if(ProgressaoInfo[playerid][Org] == 26 && ProgressaoInfo[playerid][Cargo] == 1) return SetPlayerSkin(playerid,188);    //Tv Globo
    if(ProgressaoInfo[playerid][Org] == 26 && ProgressaoInfo[playerid][Cargo] == 2) return SetPlayerSkin(playerid,250);    //Tv Globo
    if(ProgressaoInfo[playerid][Org] == 26 && ProgressaoInfo[playerid][Cargo] == 3) return SetPlayerSkin(playerid,250);    //Tv Globo
    if(ProgressaoInfo[playerid][Org] == 26 && ProgressaoInfo[playerid][Cargo] == 4) return SetPlayerSkin(playerid,60);    //Tv Globo
    if(ProgressaoInfo[playerid][Org] == 26 && ProgressaoInfo[playerid][Cargo] == 5) return SetPlayerSkin(playerid,57);    //Tv Globo
    return 1;
}
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Messages In This Thread
Bater cartao .. - by Rodrigo_Avenged - 26.01.2013, 16:22
Re: Bater cartao .. - by Don_Speed - 26.01.2013, 16:34
Respuesta: Bater cartao .. - by Rodrigo_Avenged - 26.01.2013, 16:36
Re: Bater cartao .. - by Joao Pedro - 26.01.2013, 16:37
Respuesta: Bater cartao .. - by Rodrigo_Avenged - 26.01.2013, 16:39
Re: Bater cartao .. - by Joao Pedro - 26.01.2013, 16:43
Respuesta: Bater cartao .. - by Rodrigo_Avenged - 26.01.2013, 17:06
Respuesta: Bater cartao .. - by Rodrigo_Avenged - 26.01.2013, 18:00
Re: Bater cartao .. - by Wellington1999 - 26.01.2013, 20:55

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