26.01.2013, 17:06
sу tem no OnPlayerSpawn ....
SetSkinOrg(playerid);
SetSkinOrg(playerid);
pawn Код:
public SetSkinOrg(playerid)
{
if(ProgressaoInfo[playerid][Lider] == 0 && ProgressaoInfo[playerid][Org] == 0) SetPlayerSkin(playerid,SkinInicial);
if(ProgressaoInfo[playerid][Lider] == 1) return SetPlayerSkin(playerid,280);//Policia Militar Lider
if(ProgressaoInfo[playerid][Org] == 1 && ProgressaoInfo[playerid][Cargo] <= 5) return SetPlayerSkin(playerid,281); //Policia Militar
if(ProgressaoInfo[playerid][Lider] == 2) return SetPlayerSkin(playerid,240);
if(ProgressaoInfo[playerid][Org] == 2 && ProgressaoInfo[playerid][Cargo] <= 5) return SetPlayerSkin(playerid,59);
if(ProgressaoInfo[playerid][Lider] == 3) return SetPlayerSkin(playerid,295);
if(ProgressaoInfo[playerid][Org] == 3 && ProgressaoInfo[playerid][Cargo] <= 5) return SetPlayerSkin(playerid,286);
if(ProgressaoInfo[playerid][Lider] == 4 || ProgressaoInfo[playerid][Org] == 4) return SetPlayerSkin(playerid,285);
if(ProgressaoInfo[playerid][Lider] == 5 || ProgressaoInfo[playerid][Org] == 5) return SetPlayerSkin(playerid,287);
if(ProgressaoInfo[playerid][Lider] == 6) return SetPlayerSkin(playerid,274);
if(ProgressaoInfo[playerid][Org] == 6 && ProgressaoInfo[playerid][Cargo] >= 3) return SetPlayerSkin(playerid,275);
if(ProgressaoInfo[playerid][Org] == 6 && ProgressaoInfo[playerid][Cargo] <= 2) return SetPlayerSkin(playerid,276); //samu
if(ProgressaoInfo[playerid][Org] == 7 && ProgressaoInfo[playerid][Cargo] >= 1) return SetPlayerSkin(playerid,174); //milicianos
if(ProgressaoInfo[playerid][Lider] == 7) SetPlayerSkin(playerid,173); //lider milicianos
if(ProgressaoInfo[playerid][Org] == 8 && ProgressaoInfo[playerid][Cargo] == 3) return SetPlayerSkin(playerid,272);//taliban
if(ProgressaoInfo[playerid][Org] == 8 && ProgressaoInfo[playerid][Cargo] >= 4) return SetPlayerSkin(playerid,124);//taliban
if(ProgressaoInfo[playerid][Lider] == 8) return SetPlayerSkin(playerid,249); //lider taliban
if(ProgressaoInfo[playerid][Org] == 9 && ProgressaoInfo[playerid][Cargo] <= 5) return SetPlayerSkin(playerid,176); //primeiro comando
if(ProgressaoInfo[playerid][Lider] == 9) return SetPlayerSkin(playerid,182); //lider primeiro comando
if(ProgressaoInfo[playerid][Org] == 10 && ProgressaoInfo[playerid][Cargo] == 1) return SetPlayerSkin(playerid,105); //groove
if(ProgressaoInfo[playerid][Org] == 10 && ProgressaoInfo[playerid][Cargo] == 2) return SetPlayerSkin(playerid,106); //groove
if(ProgressaoInfo[playerid][Org] == 10 && ProgressaoInfo[playerid][Cargo] == 3) return SetPlayerSkin(playerid,107); //groove
if(ProgressaoInfo[playerid][Org] == 10 && ProgressaoInfo[playerid][Cargo] == 4) return SetPlayerSkin(playerid,271); //groove
if(ProgressaoInfo[playerid][Org] == 10 && ProgressaoInfo[playerid][Cargo] == 5) return SetPlayerSkin(playerid,269); //groove
if(ProgressaoInfo[playerid][Lider] == 10 && ProgressaoInfo[playerid][Cargo] == 6) return SetPlayerSkin(playerid,271); //groove
if(ProgressaoInfo[playerid][Lider] == 11) return SetPlayerSkin(playerid,104); //ballas lider
if(ProgressaoInfo[playerid][Org] == 11 && ProgressaoInfo[playerid][Cargo] == 1 ) return SetPlayerSkin(playerid,102); //ballas
if(ProgressaoInfo[playerid][Org] == 11 && ProgressaoInfo[playerid][Cargo] == 2 ) return SetPlayerSkin(playerid,103); //ballas
if(ProgressaoInfo[playerid][Org] == 11 && ProgressaoInfo[playerid][Cargo] == 3 ) return SetPlayerSkin(playerid,103); //ballas
if(ProgressaoInfo[playerid][Org] == 11 && ProgressaoInfo[playerid][Cargo] == 4 ) return SetPlayerSkin(playerid,103); //ballas
if(ProgressaoInfo[playerid][Org] == 11 && ProgressaoInfo[playerid][Cargo] == 5 ) return SetPlayerSkin(playerid,103); //ballas
/////comeзa daki para baixo as funзoes
if(ProgressaoInfo[playerid][Org] == 12 && ProgressaoInfo[playerid][Cargo] == 1 ) return SetPlayerSkin(playerid,222); //Comando Vermelho
if(ProgressaoInfo[playerid][Org] == 12 && ProgressaoInfo[playerid][Cargo] == 2 ) return SetPlayerSkin(playerid,189); //Commando vermelho
if(ProgressaoInfo[playerid][Org] == 12 && ProgressaoInfo[playerid][Cargo] == 3 ) return SetPlayerSkin(playerid,19); //Commando vermelho
if(ProgressaoInfo[playerid][Org] == 12 && ProgressaoInfo[playerid][Cargo] == 4 ) return SetPlayerSkin(playerid,170); //Commando vermelho
if(ProgressaoInfo[playerid][Org] == 12 && ProgressaoInfo[playerid][Cargo] == 5 ) return SetPlayerSkin(playerid,49); //Commando vermelho
if(ProgressaoInfo[playerid][Lider] == 12) return SetPlayerSkin(playerid,180); //comando vermelho Lider
if(ProgressaoInfo[playerid][Lider] == 13) return SetPlayerSkin(playerid,120); //Yakuza Lider
if(ProgressaoInfo[playerid][Org] == 13 && ProgressaoInfo[playerid][Cargo] == 1) return SetPlayerSkin(playerid,203); //Yakusa
if(ProgressaoInfo[playerid][Org] == 13 && ProgressaoInfo[playerid][Cargo] == 2) return SetPlayerSkin(playerid,203); //Yakusa
if(ProgressaoInfo[playerid][Org] == 13 && ProgressaoInfo[playerid][Cargo] == 3) return SetPlayerSkin(playerid,204); //Yakusa
if(ProgressaoInfo[playerid][Org] == 13 && ProgressaoInfo[playerid][Cargo] == 4) return SetPlayerSkin(playerid,117); //Yakusa
if(ProgressaoInfo[playerid][Org] == 13 && ProgressaoInfo[playerid][Cargo] == 5) return SetPlayerSkin(playerid,118); //Yakusa
if(ProgressaoInfo[playerid][Org] == 14 && ProgressaoInfo[playerid][Cargo] == 1) return SetPlayerSkin(playerid,48); //Al-Qaeda
if(ProgressaoInfo[playerid][Org] == 14 && ProgressaoInfo[playerid][Cargo] == 2) return SetPlayerSkin(playerid,47); //Al-Qaeda
if(ProgressaoInfo[playerid][Org] == 14 && ProgressaoInfo[playerid][Cargo] == 3) return SetPlayerSkin(playerid,30); //Al-Qaeda
if(ProgressaoInfo[playerid][Org] == 14 && ProgressaoInfo[playerid][Cargo] == 4) return SetPlayerSkin(playerid,179); //Al-Qaeda
if(ProgressaoInfo[playerid][Org] == 14 && ProgressaoInfo[playerid][Cargo] >= 5) return SetPlayerSkin(playerid,123); //Al-Qaeda
if(ProgressaoInfo[playerid][Lider] == 14) return SetPlayerSkin(playerid,123); //Al-Qaeda
if(ProgressaoInfo[playerid][Lider] == 15) return SetPlayerSkin(playerid,294); //Hitman Lider
if(ProgressaoInfo[playerid][Org] == 15 && ProgressaoInfo[playerid][Cargo] == 1) return SetPlayerSkin(playerid,171); //Hitman
if(ProgressaoInfo[playerid][Org] == 15 && ProgressaoInfo[playerid][Cargo] == 2) return SetPlayerSkin(playerid,172); //Hitman
if(ProgressaoInfo[playerid][Org] == 15 && ProgressaoInfo[playerid][Cargo] == 3) return SetPlayerSkin(playerid,166); //Hitman
if(ProgressaoInfo[playerid][Org] == 15 && ProgressaoInfo[playerid][Cargo] == 4) return SetPlayerSkin(playerid,166); //Hitman
if(ProgressaoInfo[playerid][Org] == 15 && ProgressaoInfo[playerid][Cargo] == 5) return SetPlayerSkin(playerid,165); //Hitman
if(ProgressaoInfo[playerid][Lider] == 16) return SetPlayerSkin(playerid,1); //A.D.A Lider
if(ProgressaoInfo[playerid][Org] == 16 && ProgressaoInfo[playerid][Cargo] == 1) return SetPlayerSkin(playerid,108); //A.D.A
if(ProgressaoInfo[playerid][Org] == 16 && ProgressaoInfo[playerid][Cargo] == 2) return SetPlayerSkin(playerid,108); //A.D.A
if(ProgressaoInfo[playerid][Org] == 16 && ProgressaoInfo[playerid][Cargo] == 3) return SetPlayerSkin(playerid,109); //A.D.A
if(ProgressaoInfo[playerid][Org] == 16 && ProgressaoInfo[playerid][Cargo] == 4) return SetPlayerSkin(playerid,109); //A.D.A
if(ProgressaoInfo[playerid][Org] == 16 && ProgressaoInfo[playerid][Cargo] == 5) return SetPlayerSkin(playerid,110); //A.D.A
if(ProgressaoInfo[playerid][Org] == 16 && ProgressaoInfo[playerid][Cargo] == 5) return SetPlayerSkin(playerid,110); //A.D.A
if(ProgressaoInfo[playerid][Lider] == 17) return SetPlayerSkin(playerid,113); //Mafia Cosa Nostra Lider
if(ProgressaoInfo[playerid][Org] == 17 && ProgressaoInfo[playerid][Cargo] == 1) return SetPlayerSkin(playerid,98); //Mafia Cosa Nostra
if(ProgressaoInfo[playerid][Org] == 17 && ProgressaoInfo[playerid][Cargo] == 2) return SetPlayerSkin(playerid,46); //Mafia Cosa Nostra
if(ProgressaoInfo[playerid][Org] == 17 && ProgressaoInfo[playerid][Cargo] == 3) return SetPlayerSkin(playerid,223); //Mafia Cosa Nostra
if(ProgressaoInfo[playerid][Org] == 17 && ProgressaoInfo[playerid][Cargo] == 4) return SetPlayerSkin(playerid,126); //Mafia Cosa Nostra
if(ProgressaoInfo[playerid][Org] == 17 && ProgressaoInfo[playerid][Cargo] == 5) return SetPlayerSkin(playerid,43); //Mafia Cosa Nostra
if(ProgressaoInfo[playerid][Lider] == 18) return SetPlayerSkin(playerid,101); //Krasnaya Lider
if(ProgressaoInfo[playerid][Org] == 18 && ProgressaoInfo[playerid][Cargo] == 1) return SetPlayerSkin(playerid,112); //Krasnaya
if(ProgressaoInfo[playerid][Org] == 18 && ProgressaoInfo[playerid][Cargo] == 2) return SetPlayerSkin(playerid,111); //Krasnaya
if(ProgressaoInfo[playerid][Org] == 18 && ProgressaoInfo[playerid][Cargo] == 3) return SetPlayerSkin(playerid,125); //Krasnaya
if(ProgressaoInfo[playerid][Org] == 18 && ProgressaoInfo[playerid][Cargo] == 4) return SetPlayerSkin(playerid,127); //Krasnaya
if(ProgressaoInfo[playerid][Org] == 18 && ProgressaoInfo[playerid][Cargo] == 5) return SetPlayerSkin(playerid,153); //Krasnaya
if(ProgressaoInfo[playerid][Lider] == 19) return SetPlayerSkin(playerid,291); //Sons Of Anarchy Lider
if(ProgressaoInfo[playerid][Org] == 19 && ProgressaoInfo[playerid][Cargo] == 1) return SetPlayerSkin(playerid,22); //Mayans
if(ProgressaoInfo[playerid][Org] == 19 && ProgressaoInfo[playerid][Cargo] == 2) return SetPlayerSkin(playerid,7); //Mayans
if(ProgressaoInfo[playerid][Org] == 19 && ProgressaoInfo[playerid][Cargo] == 3) return SetPlayerSkin(playerid,67); //Mayans
if(ProgressaoInfo[playerid][Org] == 19 && ProgressaoInfo[playerid][Cargo] == 4) return SetPlayerSkin(playerid,286); //Mayans
if(ProgressaoInfo[playerid][Org] == 19 && ProgressaoInfo[playerid][Cargo] == 5) return SetPlayerSkin(playerid,21); //Mayans
if(ProgressaoInfo[playerid][Lider] == 20) return SetPlayerSkin(playerid,100); //Sons Of Anarchy Lider
if(ProgressaoInfo[playerid][Org] == 20 && ProgressaoInfo[playerid][Cargo] == 1) return SetPlayerSkin(playerid,247); //Sons Of Anarchy
if(ProgressaoInfo[playerid][Org] == 20 && ProgressaoInfo[playerid][Cargo] == 2) return SetPlayerSkin(playerid,247); //Sons Of Anarchy
if(ProgressaoInfo[playerid][Org] == 20 && ProgressaoInfo[playerid][Cargo] == 3) return SetPlayerSkin(playerid,247); //Sons Of Anarchy
if(ProgressaoInfo[playerid][Org] == 20 && ProgressaoInfo[playerid][Cargo] == 4) return SetPlayerSkin(playerid,254); //Sons Of Anarchy
if(ProgressaoInfo[playerid][Org] == 20 && ProgressaoInfo[playerid][Cargo] == 5) return SetPlayerSkin(playerid,248); //Sons Of Anarchy
if(ProgressaoInfo[playerid][Lider] == 21) return SetPlayerSkin(playerid,200); //Movimento sem Terra Lider
if(ProgressaoInfo[playerid][Org] == 21 && ProgressaoInfo[playerid][Cargo] == 1) return SetPlayerSkin(playerid,137); //Movimento sem Terra
if(ProgressaoInfo[playerid][Org] == 21 && ProgressaoInfo[playerid][Cargo] == 2) return SetPlayerSkin(playerid,78); //Movimento sem Terra
if(ProgressaoInfo[playerid][Org] == 21 && ProgressaoInfo[playerid][Cargo] == 3) return SetPlayerSkin(playerid,212); //Movimento sem Terra
if(ProgressaoInfo[playerid][Org] == 21 && ProgressaoInfo[playerid][Cargo] == 4) return SetPlayerSkin(playerid,136); //Movimento sem Terra
if(ProgressaoInfo[playerid][Org] == 21 && ProgressaoInfo[playerid][Cargo] == 5) return SetPlayerSkin(playerid,135); //Movimento sem Terra
if(ProgressaoInfo[playerid][Lider] == 22) return SetPlayerSkin(playerid,297); //P2 Lider
if(ProgressaoInfo[playerid][Org] == 22 && ProgressaoInfo[playerid][Cargo] == 1) return SetPlayerSkin(playerid,14); //P2
if(ProgressaoInfo[playerid][Org] == 22 && ProgressaoInfo[playerid][Cargo] == 2) return SetPlayerSkin(playerid,261); //P2
if(ProgressaoInfo[playerid][Org] == 22 && ProgressaoInfo[playerid][Cargo] == 3) return SetPlayerSkin(playerid,72); //P2
if(ProgressaoInfo[playerid][Org] == 22 && ProgressaoInfo[playerid][Cargo] == 4) return SetPlayerSkin(playerid,73); //P2
if(ProgressaoInfo[playerid][Org] == 22 && ProgressaoInfo[playerid][Cargo] == 5) return SetPlayerSkin(playerid,234); //P2
if(ProgressaoInfo[playerid][Lider] == 23) return SetPlayerSkin(playerid,44); //Terceiro comando lider
if(ProgressaoInfo[playerid][Org] == 23 && ProgressaoInfo[playerid][Cargo] == 1) return SetPlayerSkin(playerid,259); //Terceito comando
if(ProgressaoInfo[playerid][Org] == 23 && ProgressaoInfo[playerid][Cargo] == 2) return SetPlayerSkin(playerid,66); //Terceito comando
if(ProgressaoInfo[playerid][Org] == 23 && ProgressaoInfo[playerid][Cargo] == 3) return SetPlayerSkin(playerid,24); //Terceito comando
if(ProgressaoInfo[playerid][Org] == 23 && ProgressaoInfo[playerid][Cargo] == 4) return SetPlayerSkin(playerid,25); //Terceito comando
if(ProgressaoInfo[playerid][Org] == 23 && ProgressaoInfo[playerid][Cargo] == 5) return SetPlayerSkin(playerid,183); //Terceito comando
if(ProgressaoInfo[playerid][Lider] == 24) return SetPlayerSkin(playerid,71); //Detran lider
if(ProgressaoInfo[playerid][Org] == 24 && ProgressaoInfo[playerid][Cargo] == 1) return SetPlayerSkin(playerid,71); //Detran
if(ProgressaoInfo[playerid][Org] == 24 && ProgressaoInfo[playerid][Cargo] == 2) return SetPlayerSkin(playerid,71); //Detran
if(ProgressaoInfo[playerid][Org] == 24 && ProgressaoInfo[playerid][Cargo] == 3) return SetPlayerSkin(playerid,71); //Detran
if(ProgressaoInfo[playerid][Org] == 24 && ProgressaoInfo[playerid][Cargo] == 4) return SetPlayerSkin(playerid,71); //Detran
if(ProgressaoInfo[playerid][Org] == 24 && ProgressaoInfo[playerid][Cargo] == 5) return SetPlayerSkin(playerid,71); //Detran
if(ProgressaoInfo[playerid][Lider] == 25) return SetPlayerSkin(playerid,147); //Governo lider
if(ProgressaoInfo[playerid][Org] == 25 && ProgressaoInfo[playerid][Cargo] == 1) return SetPlayerSkin(playerid,163); //Governo
if(ProgressaoInfo[playerid][Org] == 25 && ProgressaoInfo[playerid][Cargo] == 2) return SetPlayerSkin(playerid,164); //Governo
if(ProgressaoInfo[playerid][Org] == 25 && ProgressaoInfo[playerid][Cargo] == 3) return SetPlayerSkin(playerid,165); //Governo
if(ProgressaoInfo[playerid][Org] == 25 && ProgressaoInfo[playerid][Cargo] == 4) return SetPlayerSkin(playerid,17); //Governo
if(ProgressaoInfo[playerid][Org] == 25 && ProgressaoInfo[playerid][Cargo] == 5) return SetPlayerSkin(playerid,228); //Governo
if(ProgressaoInfo[playerid][Lider] == 26) return SetPlayerSkin(playerid,227); //Tv Globo lider
if(ProgressaoInfo[playerid][Org] == 26 && ProgressaoInfo[playerid][Cargo] == 1) return SetPlayerSkin(playerid,188); //Tv Globo
if(ProgressaoInfo[playerid][Org] == 26 && ProgressaoInfo[playerid][Cargo] == 2) return SetPlayerSkin(playerid,250); //Tv Globo
if(ProgressaoInfo[playerid][Org] == 26 && ProgressaoInfo[playerid][Cargo] == 3) return SetPlayerSkin(playerid,250); //Tv Globo
if(ProgressaoInfo[playerid][Org] == 26 && ProgressaoInfo[playerid][Cargo] == 4) return SetPlayerSkin(playerid,60); //Tv Globo
if(ProgressaoInfo[playerid][Org] == 26 && ProgressaoInfo[playerid][Cargo] == 5) return SetPlayerSkin(playerid,57); //Tv Globo
return 1;
}