26.01.2013, 14:05
I can fix the incorrect password error by doing this:
But then when I first enter the game it shows the dialog box to login and also asks as if I have already been logged in, then when I enter the correct password in the dialog box it re-logs me in. I will +rep you if you can help I have been stuck on this all day, thanks!
pawn Код:
case DIALOG_LOGIN: //Dialog login
{
if(!response) //If they click the cancel button
{
SendClientMessage(playerid, COLOR_LIGHTRED, "Error{FFFFFF}: You have chosen to quit Domination Roleplay, please visit us again soon!");
Kick(playerid);
}
if(response) //If the player clicked login
{
new query[210], pname[24], escapepass[100];//
GetPlayerName(playerid, pname, 24); //Gets the players name
mysql_real_escape_string(inputtext, escapepass); //We escape the inputtext to avoid SQL injections.
format(query, sizeof(query), "SELECT `user` FROM playerdata WHERE user = '%s' AND password = SHA1('%s')", pname, escapepass);
mysql_function_query(dbHandle, query, true, "LoadPlayerData", "i", playerid);
}
return 1;
}
pawn Код:
forward LoadPlayerData(playerid);
public LoadPlayerData(playerid)
{
new rows, fields, string[210];
cache_get_data(rows, fields, dbHandle);
if(!rows)
{
new savingstring[20];
cache_get_field_content(0, "Level",savingstring, dbHandle);SetPlayerScore(playerid, strval(savingstring));
cache_get_field_content(0, "Money",savingstring, dbHandle);MoneyGiven[playerid] = strval(savingstring);
cache_get_field_content(0, "PlayerPosX",savingstring, dbHandle);PlayerVar[playerid][pPosX] = floatstr(savingstring);
cache_get_field_content(0, "PlayerPosY",savingstring, dbHandle);PlayerVar[playerid][pPosY] = floatstr(savingstring);
cache_get_field_content(0, "PlayerPosZ",savingstring, dbHandle);PlayerVar[playerid][pPosZ] = floatstr(savingstring);
cache_get_field_content(0, "InteriorID",savingstring, dbHandle); PlayerVar[playerid][InteriorID] = strval(savingstring);
cache_get_field_content(0, "SkinID",savingstring, dbHandle);PlayerVar[playerid][SkinID] = strval(savingstring);
SetPlayerHealth(playerid, 100);
TextDrawHideForPlayer(playerid, WIDESCREEN_TOP);
TextDrawHideForPlayer(playerid, WIDESCREEN_BOTTOM);
TextDrawHideForPlayer(playerid, WelcomeTD);
TogglePlayerSpectating(playerid, 0);
SetPVarInt(playerid, "prelogin", 0);
SetPlayerWeapons(playerid);
SetPlayerWeaponsEx(playerid);
SendClientMessage(playerid, -1, "You have been logged in!"); //Sends the client a message.
Logged[playerid] = 1; //Sets our logged in variable to one
SetPlayerInterior(playerid, PlayerVar[playerid][InteriorID]);
SetSpawnInfo(playerid, 0, PlayerVar[playerid][SkinID], PlayerVar[playerid][pPosX], PlayerVar[playerid][pPosY], PlayerVar[playerid][pPosZ], 0, 0, 0, 0, 0, 0, 0);
SpawnPlayer(playerid);
}
else
{
//This means that the password that the player
//typed was incorrect and we will resend the dialog.
format(string, sizeof(string), "Welcome back, %s. Please enter your password below to log in.", GetName(playerid));
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT, "Login", string, "Confirm", "Quit");
SendClientMessage(playerid, COLOR_LIGHTRED, "Error{FFFFFF}: You have entered an incorrect password."); //Sends the client a error message
}
return 1;
}