26.01.2013, 09:06
I don't know why you use GetPlayerHealth function below OnPlayerUpdate.
OnPlayerUpdate gets called 60 times in a second. That means if someone take your health damage, the server will save in the variable health_a, the current health, after you got damaged.
OnPlayerUpdate gets called 60 times in a second. That means if someone take your health damage, the server will save in the variable health_a, the current health, after you got damaged.