25.01.2013, 10:42
pawn Code:
enum pInfo
{
pContract // This will store the price of the contract on somebody's head. If it's 0 then the system will just ignore it
pFaction
}
pawn Code:
new PlayerInfo[MAX_PLAYERS][pInfo];
enum pInfo
{
pContract // This will store the price of the contract on somebody's head. If it's 0 then the system will just ignore it
pFaction
}
new PlayerInfo[MAX_PLAYERS][pInfo];