[Tutorial] How to make a simple contract system (Good for RP)
#6

pawn Code:
enum pInfo
{
   pContract // This will store the price of the contract on somebody's head. If it's 0 then the system will just ignore it
   pFaction
}
You forgot to add this in it:
pawn Code:
new PlayerInfo[MAX_PLAYERS][pInfo];
Anyways, this is hard work and you get a well earned rep and thanks!
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