OnPlayerKeyStateChange Help
#4

pawn Код:
if (AVehicleData[vehicleid][Fuel] > 0)
    {
        if ((newkeys & KEY_SUBMISSION) && !(oldkeys & KEY_SUBMISSION) && IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
        {
            if(engine == 0 || lights == 0)
            {
                GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
                SetVehicleParamsEx(vehicleid, 1, 1, alarm, doors, bonnet, boot, objective);
                SendClientMessage(playerid, COLOR_PINK, "Engine turned on !");
            }
            else
               GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
                SetVehicleParamsEx(vehicleid, 0, 0, alarm, doors, bonnet, boot, objective);
                SendClientMessage(playerid, COLOR_PINK, "Engine turned off !");
         }
   
}
Will this be working ? Sorry for bumb because i am not in home and i can't test it .
Reply


Messages In This Thread
OnPlayerKeyStateChange Help - by Private200 - 24.01.2013, 14:48
Re: OnPlayerKeyStateChange Help - by DaRk_RaiN - 24.01.2013, 14:57
Re: OnPlayerKeyStateChange Help - by Private200 - 24.01.2013, 15:07
Re: OnPlayerKeyStateChange Help - by Private200 - 25.01.2013, 07:48
Re: OnPlayerKeyStateChange Help - by denNorske - 25.01.2013, 15:21
Re: OnPlayerKeyStateChange Help - by Private200 - 26.01.2013, 09:11
Re: OnPlayerKeyStateChange Help - by denNorske - 26.01.2013, 09:31

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