24.01.2013, 23:39
I'll go on topic for a second...
Use a bool statement to determine if the server state is calm or not.
Under OnPlayerUpdate (I know people say not to use it, but it's fine for this.), add this:
That will check if someone tries to scroll a different weapon. If they do, it resets it back to their fist.
Use a bool statement to determine if the server state is calm or not.
Under OnPlayerUpdate (I know people say not to use it, but it's fine for this.), add this:
pawn Код:
if(calmState == true) SetPlayerArmedWeapon(playerid, 0);