Dont show admins connecting
#4

Try this
pawn Код:
public OnPlayerConnect(playerid)
{
    // Always allow NPC's to login without password or account
    if (IsPlayerNPC(playerid))
        return 1;
     players_connected++;
     TextDrawShowForPlayer(playerid,Textdraw0);

     VisableDuty[playerid] = 0;
     SendClientMessage(playerid, -1, "{FFFF00}Try Out The New Classes: {B88A00}Paramedic {F06695}Farmer {33CCFF}Sailor {00FFFF}Train Driver, {CCFF33}Taxi Driver");
     SendClientMessage(playerid, -1, "{FFFF00}Want To No About The Server Type {00ff00}/Info or {FF0000}/Changelog");
     SendClientMessage(playerid, -1, "{FFFF00}Admins Should use {ff0000}/achangelog {FFFF00} To see what has changed for them");
     RemoveBuildingForPlayer(playerid, 8229, 0.0, 0.0, 0.0, 6000.0);
     RemoveBuildingForPlayer(playerid, 11014, 0.0, 0.0, 0.0, 6000.0);
     RemoveBuildingForPlayer(playerid, 11372, 0.0, 0.0, 0.0, 6000.0);
    ///////////////////montgomary garage...////////////
     RemoveBuildingForPlayer(playerid, 13440, 1282.2422, 369.1406, 28.7578, 0.25);
     RemoveBuildingForPlayer(playerid, 1308, 1334.4531, 474.0938, 19.2344, 0.25);
     RemoveBuildingForPlayer(playerid, 1308, 1280.1719, 485.9531, 19.2422, 0.25);
     RemoveBuildingForPlayer(playerid, 1308, 1370.5156, 457.4766, 19.1406, 0.25);
    /////////////////end//////////////////////////////

    // Setup local variables
    new Name[MAX_PLAYER_NAME], NewPlayerMsg[128], HouseID;

    // Setup a PVar to allow cross-script money-transfers (only from filterscript to this mainscript) and scorepoints
    SetPVarInt(playerid, "PVarMoney", 0);
    SetPVarInt(playerid, "PVarScore", 0);

    // Get the playername
    GetPlayerName(playerid, Name, sizeof(Name));
    // Also store this name for the player
    GetPlayerName(playerid, APlayerData[playerid][PlayerName], 24);
   
    // Send a message to all players to let them know somebody else joined the server
    if(APlayerData[playerid][PlayerLevel] >= 1)
    {
   
    }
    else
    {
           format(NewPlayerMsg, 128, TXT_PlayerJoinedServer, Name, playerid);
           SendClientMessageToAll(0xFFFFFFFF, NewPlayerMsg);
    }

    // Try to load the player's datafile ("PlayerFile_Load" returns "1" is the file has been read, "0" when the file cannot be read)
    if (PlayerFile_Load(playerid) == 1)
    {
        // Check if the player is still banned
        if (APlayerData[playerid][BanTime] < gettime()) // Player ban-time is passed
            ShowPlayerDialog(playerid, DialogLogin, DIALOG_STYLE_INPUT, TXT_DialogLoginTitle, TXT_DialogLoginMsg, TXT_DialogLoginButton1, TXT_DialogButtonCancel);
        else // Player is still banned
        {
            ShowRemainingBanTime(playerid); // Show the remaining ban-time to the player is days, hours, minutes, seconds
            Kick(playerid); // Kick the player
        }
    }
    else
        ShowPlayerDialog(playerid, DialogRegister, DIALOG_STYLE_INPUT, TXT_DialogRegisterTitle, TXT_DialogRegisterMsg, TXT_DialogRegisterButton1, TXT_DialogButtonCancel);

    // The houses have been loaded but not the cars, so load all vehicles assigned to the player's houses
    for (new HouseSlot; HouseSlot < MAX_HOUSESPERPLAYER; HouseSlot++)
    {
        // Get the HouseID from this slot
        HouseID = APlayerData[playerid][Houses][HouseSlot];
        // Check if there is a house in this slot
        if (HouseID != 0)
            HouseFile_Load(HouseID, true); // Load the cars of the house
    }

    // Speedometer setup
    Speedometer_Setup(playerid);

    // MissionText TextDraw setup
    APlayerData[playerid][MissionText] = TextDrawCreate(320.0, 430.0, " "); // Setup the missiontext at the bottom of the screen
    TextDrawAlignment(APlayerData[playerid][MissionText], 2); // Align the missiontext to the center
    TextDrawUseBox(APlayerData[playerid][MissionText], 1); // Set the missiontext to display inside a box
    TextDrawBoxColor(APlayerData[playerid][MissionText], 0x00000066); // Set the box color of the missiontext

    // Display a message if the player hasn't accepted the rules yet
    if (APlayerData[playerid][RulesRead] == false)
        SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}You haven't accepted the {FFFF00}/rules{FF0000} yet");

    return 1;
}



// This function shows the player how long his ban still is when he tries to login (in days, hours, minutes, seconds)
ShowRemainingBanTime(playerid)
{
    // Setup local variables
    new TotalBanTime, Days, Hours, Minutes, Seconds, Msg[128];

    // Get the total ban-time
    TotalBanTime = APlayerData[playerid][BanTime] - gettime();

    // Calculate days
    if (TotalBanTime >= 86400)
    {
        Days = TotalBanTime / 86400;
        TotalBanTime = TotalBanTime - (Days * 86400);
    }
    // Calculate hours
    if (TotalBanTime >= 3600)
    {
        Hours = TotalBanTime / 3600;
        TotalBanTime = TotalBanTime - (Hours * 3600);
    }
    // Calculate minutes
    if (TotalBanTime >= 60)
    {
        Minutes = TotalBanTime / 60;
        TotalBanTime = TotalBanTime - (Minutes * 60);
    }
    // Calculate seconds
    Seconds = TotalBanTime;

    // Display the remaining ban-time for this player
    SendClientMessage(playerid, 0xFFFFFFFF, TXT_StillBanned);
    format(Msg, 128, TXT_BannedDuration, Days, Hours, Minutes, Seconds);
    SendClientMessage(playerid, 0xFFFFFFFF, Msg);
}
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Messages In This Thread
Dont show admins connecting - by [LHT]Bally - 24.01.2013, 20:28
Re: Dont show admins connecting - by kepa333 - 24.01.2013, 20:37
Re: Dont show admins connecting - by [LHT]Bally - 24.01.2013, 20:48
Re: Dont show admins connecting - by Sime30 - 24.01.2013, 22:07
Re: Dont show admins connecting - by [LHT]Bally - 25.01.2013, 00:06
Re: Dont show admins connecting - by Scenario - 25.01.2013, 00:39

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