[FilterScript] Dynamic Entrances/Exits on SUBMISSION KEY Filterscript v1.0 Y_INI, streamer, sscanf ...
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Originally Posted by maho422
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No i know that its the cords but when i do /save then take it from there its not correct as in my GM for example , how do i get exact cords for checkpoints and for example spawnpoints ? And those x y z . Is this GTA interiors good to use?
Example if you do /save you get

AddPlayerClass(272,-1897.0010,59.8264,1055.1296,91.2325,0,0,0,0,0,0); //test /save
Where;
x= -1897.0010
y = 59.8264
z = 1055.1296
a(ngle)= 91.2325

When you input x y z into /createentrance you do -1897.0010 59.8264 1055.1296
And yes gta interiors are good to use they are default ones as you can see in single player
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