OnPlayerKeyStateChange Help
#2

pawn Код:
new engine, lights, alarm, doors, bonnet, boot, objective, vehicleid;

    vehicleid = GetPlayerVehicleID(playerid);

    if (AVehicleData[vehicleid][Fuel] > 0)
    {
        if ((newkeys & KEY_SUBMISSION) && !(oldkeys & KEY_SUBMISSION) && IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
        {
        if(engine == 1 || lights == 1)
        {
        SetVehicleParamsEx(vehicleid, 0, 0, alarm, doors, bonnet, boot, objective);
        SendClientMessage(playerid, COLOR_PINK, "Engine turned off!");
        return 1;
        }
            GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
            SetVehicleParamsEx(vehicleid, 1, 1, alarm, doors, bonnet, boot, objective);
            SendClientMessage(playerid, COLOR_PINK, "Engine turned on !");
        }
    }
Untested.
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Messages In This Thread
OnPlayerKeyStateChange Help - by Private200 - 24.01.2013, 14:48
Re: OnPlayerKeyStateChange Help - by DaRk_RaiN - 24.01.2013, 14:57
Re: OnPlayerKeyStateChange Help - by Private200 - 24.01.2013, 15:07
Re: OnPlayerKeyStateChange Help - by Private200 - 25.01.2013, 07:48
Re: OnPlayerKeyStateChange Help - by denNorske - 25.01.2013, 15:21
Re: OnPlayerKeyStateChange Help - by Private200 - 26.01.2013, 09:11
Re: OnPlayerKeyStateChange Help - by denNorske - 26.01.2013, 09:31

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