[y_ini]Loading house files
#2

Bump (3rd page).

Actually, i don't need that o load:
pawn Код:
PickupUID[houseid] = Create[...]
So i've just removed that. But still, there's a problem with y_ini, i guess. Because it seems like system doesn't know that i loaded some files. It loading checkpoints, labels and PROPER text to the labels, so it looks like:

"I didn't used anywhere (i.e.) lock muliti-dimensional array, so i don't know what to do next."

But it has been used in set some value from loading, i mean equals strval(value);

P.S
1,000 post.

Код:
Debug: Loading house number: 0
Debug: Door state of this house is: 1

Debug: Loading house number: 1
Debug: Door state of this house is: 0

Debug: Loading house number: 2
Debug: Door state of this house is: 0

Debug: Loading house number: 3
Debug: Door state of this house is: 0

Debug: Loading house number: 4
Debug: Door state of this house is: 0

Debug: Loading house number: 5
Debug: Door state of this house is: 0

Debug: Loading house number: 6
Debug: Door state of this house is: 0

Debug: Loading house number: 7
Debug: Door state of this house is: 0

Debug: Loading house number: 8
Debug: Door state of this house is: 0

Debug: Loading house number: 9
Debug: Door state of this house is: 0
Only house 0 and 1 id's are real files. The other one doesn't matter.

Line about locked doors in the house ID: 0.
pawn Код:
HouseLocked = 1
Line about locked doors in the house ID: 1.
pawn Код:
HouseLocked = 0
So it loads good. Any other idea?
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Messages In This Thread
[y_ini]Loading house files - by Riddick94 - 23.01.2013, 20:01
Re: [y_ini]Loading house files - by Riddick94 - 24.01.2013, 10:55
Re: [y_ini]Loading house files - by Riddick94 - 24.01.2013, 12:13
Re: [y_ini]Loading house files - by Riddick94 - 24.01.2013, 12:24
Re: [y_ini]Loading house files - by Riddick94 - 24.01.2013, 16:36

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