18.02.2009, 02:13
Well I was fooling around with ways to make my clock sync to real time and not get thrown off. Then I tried using a timer
It works/compiles but when I start up the time keeps switching between the time now (21:59) and the previous time (21:5 and it makes the sky look glitchy due to the time changing.
NOTE I have TogglePlayerClock(playerid,1); in the main gamemode script
Is there a way to fix it or will it just not work?
Код:
#include <a_samp> forward clock(playerid); #if defined FILTERSCRIPT public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Clock By Yury"); print("--------------------------------------\n"); return 1; } public OnFilterScriptExit() { return 1; } #else main() { print("\n----------------------------------"); print(""); print("----------------------------------\n"); } #endif public OnGameModeInit() { SetTimer("clock",1000,true); return 1; } public clock(playerid) { new Hour, Minute, Second; gettime(Hour, Minute, Second); SetPlayerTime(playerid,Hour,Minute); }
NOTE I have TogglePlayerClock(playerid,1); in the main gamemode script
Is there a way to fix it or will it just not work?