NPCs and server-full attack
#10

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Originally Posted by Babul
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®NPCs tend to crash/quit aswell quite often, thats why i didnt see another solution than a timer for connecting them, then another 10sec timer to check if all bots are still connected.
and i agree, the connect-spam-block issue is still persistent - is it possible to allow or whitelist a certain IPrange?
OnPlayerDisconnect - reconnect them.
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Messages In This Thread
NPCs and server-full attack - by Lorenc_ - 09.01.2013, 11:04
Re: NPCs and server-full attack - by JernejL - 09.01.2013, 11:10
Re: NPCs and server-full attack - by Lorenc_ - 09.01.2013, 11:16
Re: NPCs and server-full attack - by rbN. - 10.01.2013, 12:44
Re: NPCs and server-full attack - by wups - 10.01.2013, 12:50
AW: NPCs and server-full attack - by BloodyEric - 10.01.2013, 14:09
Re: NPCs and server-full attack - by Hiddos - 10.01.2013, 14:26
Re: NPCs and server-full attack - by Babul - 10.01.2013, 14:36
Re: NPCs and server-full attack - by Lightning[SV] - 10.01.2013, 14:52
Re: NPCs and server-full attack - by MP2 - 22.01.2013, 14:12

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