22.01.2013, 06:34
Quote:
|
guys i need helper system with this hcmd
/sethelper [id] /unsethelper [id] kick warn afk [TEXT] /helpers to see online helpers |
pawn Code:
//Somewhere on top of your gamemode, near other global variables
new bool:playerHelper[MAX_PLAYERS];
CMD:sethelper(playerid, params[])
{
new pID, str[128];
if(!IsPlayerAdmin(playerid))
return SendClientMessage(playerid, -1, "Only admins can use this command.");
if(sscanf(params,"u", pID))
return SendClientMessage(playerid,-1,"USAGE: /sethelper [PlayerID]");
if(!IsPlayerConnected(pID))
return SendClientMessage(playerid, -1, "ERROR: Selected player is not connected.");
if(playerHelper[pID])
return SendClientMessage(playerid, -1, "Selected player is a helper already.");
new name[MAX_PLAYER_NAME+1], pName[MAX_PLAYER_NAME+1];
GetPlayerName(pID, name, sizeof name);
GetPlayerName(playerid, pName, sizeof pName);
playerHelper[pID] = true;
format(str, sizeof str, "Admin %s made you a helper.", pName);
SendClientMessage(pID, -1, str);
format(str, sizeof str, "You made %s a helper.", name);
SendClientMessage(playerid, -1, str);
return 1;
}
CMD:unsethelper(playerid, params[])
{
new pID, str[128];
if(!IsPlayerAdmin(playerid))
return SendClientMessage(playerid, -1, "Only admins can use this command.");
if(sscanf(params,"u", pID))
return SendClientMessage(playerid,-1,"USAGE: /unsethelper [PlayerID]");
if(!IsPlayerConnected(pID))
return SendClientMessage(playerid, -1, "ERROR: Selected player is not connected.");
if(!playerHelper[pID])
return SendClientMessage(playerid, -1, "Selected player is not helper.");
new name[MAX_PLAYER_NAME+1], pName[MAX_PLAYER_NAME+1];
GetPlayerName(pID, name, sizeof name);
GetPlayerName(playerid, pName, sizeof pName);
playerHelper[pID] = false;
format(str, sizeof str, "Admin %s made you a regular player.", pName);
SendClientMessage(pID, -1, str);
format(str, sizeof str, "You made %s a regular player.", name);
SendClientMessage(playerid, -1, str);
return 1;
}
CMD:hkick(playerid, params[])
{
new pID, str[128];
if(!playerHelper[playerid])
return SendClientMessage(playerid, -1, "Only helpers can use this command.");
if(sscanf(params,"u", pID))
return SendClientMessage(playerid,-1,"USAGE: /hkick [PlayerID]");
if(!IsPlayerConnected(pID))
return SendClientMessage(playerid, -1, "ERROR: Selected player is not connected.");
if(playerHelper[pID])
return SendClientMessage(playerid, -1, "Selected player is a helper too, you can't kick him / her.");
new name[MAX_PLAYER_NAME+1], pName[MAX_PLAYER_NAME+1];
GetPlayerName(pID, name, sizeof name);
GetPlayerName(playerid, pName, sizeof pName);
format(str, sizeof str, "Helper %s kicked you.", pName);
SendClientMessage(pID, -1, str);
format(str, sizeof str, "You kicked %s.", name);
SendClientMessage(playerid, -1, str);\
format(str, sizeof str, "Helper %s kicked player %s.", pName, name);
SendClientMessageToAll(-1, str);
Kick(pID);
return 1;
}
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Quote:
|
please i need something easy....
i need if players was DMING like that Player X Weapon Player Y >>>> like that ![]() please please please make it i need it fast... ![]() |
pawn Code:
public OnPlayerDeath(playerid, killerid, reason)
{
SendDeathMessage(killerid, playerid, reason);
return 1;
}
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Quote:
|
can someone give me a code that say Loading oject,like you going to join a sever it say loading oject
|
pawn Code:
public OnPlayerSpawn(playerid)
{
TogglePlayerControllable(playerid, false);
GameTextForPlayer(playerid, "~w~Loading objects, please wait.", 3000, 3);
SetTimerEx("Unfreeze", 3000, false, "i", playerid);
return 1;
}
forward Unfreeze(playerid);
public Unfreeze(playerid)
{
TogglePlayerControllable(playerid, true);
SendClientMessage(playerid, -1, "Objects loaded, you can now move again.");
return 1;
}




