Saving Vehicle Modifications
#2

first of let me help u by saying there are 13 ..... 1 -13 second u can create a variable to save modes like
pawn Код:
Vehicle[vehicleid][vMod][14] // 0-13
next u gonna need this https://sampwiki.blast.hk/wiki/Car_Component_ID u gonna know which is for which car .... which car can use what

and oh yeah > https://sampwiki.blast.hk/wiki/Componentslots

and i currently looking for which component goes where yet the list should help u with most :/

and also

pawn Код:
// using as an example https://sampwiki.blast.hk/wiki/AddVehicleComponent

new gTAXI;
 
public OnGameModeInit()
{
    gTAXI = AddStaticVehicle(420, -2482.4937, 2242.3936, 4.6225, 179.3656, 6, 1); // Taxi
    return 1;
}
 
public OnPlayerStateChange(playerid, newstate, oldstate)
{
    if (newstate == PLAYER_STATE_DRIVER && oldstate == PLAYER_STATE_ONFOOT)
    {
        if (GetPlayerVehicleID(playerid) == gTAXI)
        {
            AddVehicleComponent(gTAXI, 1010); // Nitro
            SendClientMessage(playerid, 0xFFFFFFAA, "Nitro added to the Taxi.");
            Vehicle[vehicleid][vMod1] = 1010;
        }
    }
    return 1;
}
//my extenstion
OnVehicleSpawn // u need to put the add components on each vehicle....
and this may help as well https://sampwiki.blast.hk/wiki/Saving_car_mods
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Messages In This Thread
Saving Vehicle Modifications - by Ballu Miaa - 22.01.2013, 03:16
Re: Saving Vehicle Modifications - by Glad2BeHere - 22.01.2013, 03:41
Re: Saving Vehicle Modifications - by Ballu Miaa - 23.01.2013, 04:09

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