Quote:
Originally Posted by leong124
Nice, would you explain a little bit on how it works?
Actually, the tank usually spins very fast. If we can make use of this property then we can easily detect it, but there is no GetVehicleAngularVelocity.
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That script just gets the position and angle of a tank, as a player exists the tank or when a tank respawns. No need for getting angular velocity or anything else.
Quote:
Originally Posted by Basssiiie
What about spawning the vehicle in the air, like 2 meters above ground? So it can fall onto the ground instead of probably spawning partly inside the ground. Honestly, I have never seen such a bug. But I don't spawn tanks that often.
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Same thing happens when a vehicle streams in a player's world.