21.01.2013, 07:50
IIRC this bug doesn't exist until 0.3d or something. I have a little doubt that it would be an SA bug. It is quite annoying and needs to be fixed.
I tried to use SetVehicleVelocity, SetVehicleAngularVelocity and GetVehicleZAngle+SetVehicleZAngle to stop it with a timer of about 0.6s, but sometimes it just doesn't work. The tank may fly up high again.
I tried to use SetVehicleVelocity, SetVehicleAngularVelocity and GetVehicleZAngle+SetVehicleZAngle to stop it with a timer of about 0.6s, but sometimes it just doesn't work. The tank may fly up high again.