I need help with drug smuggling checkpoint
#1

After the smuggler gets his crates he needs to head to checkpoint and usually you should get money when you arrive at the checkpoint. But instead.. the checkpoint dissappears and you get no money and you keep the crate does anyone know how to fix that? Here is the code:
If you need anything else just reply, Thanks for your help.

Код:
if(GetPVarInt(playerid, "ChoosingDrugs") == 1)
	{
		if (strcmp("pot", text, true) == 0)
		{
			new mypoint = -1;
			for (new i=0; i<MAX_POINTS; i++)
			{
				if (IsPlayerInRangeOfPoint(playerid, 10.0, 2205.6875,1582.8101,999.9766))
				{
					mypoint = i;
				}
			}
			if (mypoint == -1)
			{
				SendClientMessageEx(playerid, COLOR_GREY, " You are not at the Drug Factory!");
				return 0;
			}
			if(PlayerInfo[playerid][pCrates])
			{
				SendClientMessageEx(playerid, COLOR_GREY, "   You can't hold any more Drug Crates!");
				SetPVarInt(playerid, "ChoosingDrugs", 0);
				return 0;
			}
			if(GetPlayerCash(playerid) > 1000)
			{
				SendClientMessageEx(playerid, COLOR_LIGHTBLUE,"* You bought some Drug Crates for $1000.");
				GivePlayerCash(playerid, -1000);
				PlayerInfo[playerid][pCrates] = 1;
				SetPVarInt(playerid, "CrateDeliver", 1);
				SetPVarInt(playerid, "ChoosingDrugs", 0);
				SetPVarInt(playerid, "tpDrugRunTimer", 45);
				SetTimerEx("OtherTimerEx", 1000, false, "ii", playerid, TYPE_TPDRUGRUNTIMER);
				SetPlayerCheckpoint(playerid, 2166.3772,-1675.3829,15.0859, 3);
				for(new i = 0; i < sizeof(FamilyInfo); i++)
				{
					if(strcmp(Points[mypoint][Owner], FamilyInfo[i][FamilyName], true) == 0)
					{
						FamilyInfo[i][FamilyBank] += 500;
					}
				}
				return 0;
			}
			else
			{
				SendClientMessageEx(playerid, COLOR_GREY," You can't afford the $1000!");
				SetPVarInt(playerid, "ChoosingDrugs", 0);
   				return 0;
			}
		}
		else if (strcmp("crack", text, true) == 0)
		{
			new mypoint = -1;
			for (new i=0; i<MAX_POINTS; i++)
			{
				if (IsPlayerInRangeOfPoint(playerid, 10.0, 2205.6875,1582.8101,999.9766))
				{
					mypoint = i;
				}
			}
			if (mypoint == -1)
			{
				SendClientMessageEx(playerid, COLOR_GREY, " You are not at the Drug Factory!");
				return 0;
			}
			if(PlayerInfo[playerid][pCrates])
			{
				SendClientMessageEx(playerid, COLOR_GREY, "   You can't hold any more drug crates!");
				SetPVarInt(playerid, "ChoosingDrugs", 0);
				return 0;
			}
			if(GetPlayerCash(playerid) > 1000)
			{
				SendClientMessageEx(playerid, COLOR_LIGHTBLUE,"* You bought some drug crates for $1000.");
				GivePlayerCash(playerid, -1000);
				PlayerInfo[playerid][pCrates] = 1;
				SetPVarInt(playerid, "CrateDeliver", 2);
				SetPVarInt(playerid, "ChoosingDrugs", 0);
				SetPVarInt(playerid, "tpDrugRunTimer", 45);
				SetTimerEx("OtherTimerEx", 1000, false, "ii", playerid, TYPE_TPDRUGRUNTIMER);
				SetPlayerCheckpoint(playerid, 2354.2808,-1169.2959,28.0066, 3);
				for(new i = 0; i < sizeof(FamilyInfo); i++)
				{
					if(strcmp(Points[mypoint][Owner], FamilyInfo[i][FamilyName], true) == 0)
					{
						FamilyInfo[i][FamilyBank] += 500;
					}
				}
				return 0;
			}
			else
			{
				SendClientMessageEx(playerid, COLOR_GREY," You can't afford the $1000!");
				SetPVarInt(playerid, "ChoosingDrugs", 0);
   				return 0;
			}
		}
		else
		{
	 		SendClientMessageEx(playerid, COLOR_LIGHTRED,"What type of drugs would you like to smuggle? Type 'crack' or 'pot'.");
			return 0;
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