Detecting fall
#6

Problem solved for now.

It was easy to do, but without your help I would be blind and stuck there.

Solution

Auxiliary script
  • MapAndreas returned highest ground level
Main script

Код:
timer calls callback

callback()
{
	loop through all players
	{
		gets playerid Z value
		checks if Z < highest ground level for that building
		{
			script does something to playerid
		}
	}
	returns
}
This is working fine for my problem at my test server, but I don't know if it is the way to similar problems. (January 20, 2013 @ 20:00)

Thank you Vince and B-Matt.
Reply


Messages In This Thread
Detecting fall - Problem solved for now - by jibileu - 20.01.2013, 16:43
AW: Detecting fall - by IPrototypeI - 20.01.2013, 17:07
Re: AW: Detecting fall - by jibileu - 20.01.2013, 17:21
Re: Detecting fall - by Vince - 20.01.2013, 17:24
Re: Detecting fall - by B-Matt - 20.01.2013, 17:39
Re: Detecting fall - by jibileu - 20.01.2013, 18:38
Re: Detecting fall - by B-Matt - 20.01.2013, 19:32
Re: Detecting fall - by jibileu - 20.01.2013, 19:37

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