Detecting fall
#2

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Originally Posted by jibileu
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As title says, I need help detecting when a player falls for example from a building to a street.

I've tried to detect changes in player Z, I've tried to detect ground level by using MapAndreas and I've tried to use IsPlayerInArea.

I've failed using this 3 techniques, can somebody enlighten me, please?

P.S - I deleted all the code I've used, don't ask for it.

Thank you.
Pls can you describe more what you want to do and from which hight he should fall ?
Because from a special high he change his animation
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Messages In This Thread
Detecting fall - Problem solved for now - by jibileu - 20.01.2013, 16:43
AW: Detecting fall - by IPrototypeI - 20.01.2013, 17:07
Re: AW: Detecting fall - by jibileu - 20.01.2013, 17:21
Re: Detecting fall - by Vince - 20.01.2013, 17:24
Re: Detecting fall - by B-Matt - 20.01.2013, 17:39
Re: Detecting fall - by jibileu - 20.01.2013, 18:38
Re: Detecting fall - by B-Matt - 20.01.2013, 19:32
Re: Detecting fall - by jibileu - 20.01.2013, 19:37

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