#7

You can make it by checking what interior the player is in. If you're using checkpoints, you could check what checkpoint the player is in.
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Messages In This Thread
Help - by BodyBoardVEVO - 20.01.2013, 00:39
Re: Help - by Scrillex - 20.01.2013, 00:46
Re: Help - by BodyBoardVEVO - 20.01.2013, 00:49
Re: Help - by Scrillex - 20.01.2013, 00:51
Re: Help - by BodyBoardVEVO - 20.01.2013, 00:55
Re: Help - by Scrillex - 20.01.2013, 00:57
Re: Help - by DanLore - 20.01.2013, 01:17
Re: Help - by Scott Zulkifli - 20.01.2013, 01:20
Re: Help - by BodyBoardVEVO - 20.01.2013, 09:14
Re: Help - by Patrick - 20.01.2013, 09:21

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