16.02.2009, 17:43
Code:
stock SetPlayerLookAt(playerid, Float:x, Float:y)
{
new Float:Px, Float:Py, Float: Pa;
GetPlayerPos(playerid, Px, Py, Pa);
Pa = floatabs(atan((y-Py)/(x-Px)));
if (x <= Px && y >= Py) Pa = floatsub(180, Pa);
else if (x < Px && y < Py) Pa = floatadd(Pa, 180);
else if (x >= Px && y <= Py) Pa = floatsub(360.0, Pa);
Pa = floatsub(Pa, 90.0);
if (Pa >= 360.0) Pa = floatsub(Pa, 360.0);
SetPlayerFacingAngle(playerid, Pa);
}

http://forum.sa-mp.com/index.php?topic=8...#msg579674

